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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 vuotta sitten
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benchmark misc: fix some coding errors found by Coverity. 8 vuotta sitten
data shiny*.lolfx : light reflect FIX 8 vuotta sitten
generated Light : Added Type SfEnum. 8 vuotta sitten
javascript tweak 8 vuotta sitten
math lolremez: move LolRemez out of the engine, it's really too specific. 8 vuotta sitten
physics assert on non-handled raycast. 8 vuotta sitten
sandbox build: reorganise automake build system. 11 vuotta sitten
unit test: remove isnan() unit tests because we can't rely on that function. 8 vuotta sitten
xolotl gpu: move more platform-specific code from Video to Render. 11 vuotta sitten
Makefile.am mishap in MeshViewer makefile 8 vuotta sitten
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 vuotta sitten
benchsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 vuotta sitten
btphystest.cpp scene: fix light object usage in various demos and example programs. 8 vuotta sitten
btphystest.h btphystest : InitApp delay 8 vuotta sitten
btphystest.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 vuotta sitten
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 vuotta sitten
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 vuotta sitten
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 vuotta sitten
meshviewer.cpp shiny*.lolfx : light reflect FIX 8 vuotta sitten
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 vuotta sitten
meshviewer.index.html MVWeb tweak 8 vuotta sitten
meshviewer.nacl.html MVWeb tweak 8 vuotta sitten
meshviewer.nacl.nmf meshviewer files name straightening 8 vuotta sitten
meshviewer.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 vuotta sitten
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 8 vuotta sitten
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 vuotta sitten
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 vuotta sitten
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 vuotta sitten
physicobject.h btPhystest fixup 8 vuotta sitten
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 vuotta sitten
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 vuotta sitten
scenesetup-parser.y Light : Added Type SfEnum. 8 vuotta sitten
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 vuotta sitten
scenesetup.cpp MViewer : Added Light & axis gizmo 8 vuotta sitten
scenesetup.h MViewer : Added Light & axis gizmo 8 vuotta sitten
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 vuotta sitten
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 vuotta sitten
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 vuotta sitten
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 vuotta sitten
testsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 vuotta sitten