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benchmark
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misc: fix some coding errors found by Coverity.
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8 vuotta sitten |
data
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shiny*.lolfx : light reflect FIX
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8 vuotta sitten |
generated
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Light : Added Type SfEnum.
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8 vuotta sitten |
javascript
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tweak
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8 vuotta sitten |
math
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lolremez: move LolRemez out of the engine, it's really too specific.
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8 vuotta sitten |
physics
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assert on non-handled raycast.
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8 vuotta sitten |
sandbox
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build: reorganise automake build system.
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11 vuotta sitten |
unit
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test: remove isnan() unit tests because we can't rely on that function.
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8 vuotta sitten |
xolotl
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gpu: move more platform-specific code from Video to Render.
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11 vuotta sitten |
Makefile.am
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mishap in MeshViewer makefile
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8 vuotta sitten |
benchsuite.cpp
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base: implement UNUSED() macro and put it here and there.
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12 vuotta sitten |
benchsuite.vcxproj
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removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
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8 vuotta sitten |
btphystest.cpp
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scene: fix light object usage in various demos and example programs.
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8 vuotta sitten |
btphystest.h
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btphystest : InitApp delay
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8 vuotta sitten |
btphystest.vcxproj
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removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
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8 vuotta sitten |
btphystest.vcxproj.filters
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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8 vuotta sitten |
easymeshdictionnary.js
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EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
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8 vuotta sitten |
front_camera_sprite.lolfx
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lolcatz shader WebGL compatible.
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8 vuotta sitten |
meshviewer.cpp
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shiny*.lolfx : light reflect FIX
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8 vuotta sitten |
meshviewer.em.html
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meshviewer html version now uses cookies to autosave command.
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8 vuotta sitten |
meshviewer.index.html
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MVWeb tweak
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8 vuotta sitten |
meshviewer.nacl.html
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MVWeb tweak
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8 vuotta sitten |
meshviewer.nacl.nmf
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meshviewer files name straightening
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8 vuotta sitten |
meshviewer.vcxproj
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removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
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8 vuotta sitten |
nacl_phystest.cpp
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scene: fix light object usage in various demos and example programs.
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8 vuotta sitten |
nacl_phystest.h
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Added nacl_phystest to test physic compatibility with nacl.
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8 vuotta sitten |
nacl_phystest.vcxproj
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Added nacl_phystest to test physic compatibility with nacl.
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8 vuotta sitten |
nacl_phystest.vcxproj.filters
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Added nacl_phystest to test physic compatibility with nacl.
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8 vuotta sitten |
physicobject.h
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btPhystest fixup
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8 vuotta sitten |
scenesetup-compiler.cpp
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Added SceneSetup and its Parser/Compiler
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8 vuotta sitten |
scenesetup-compiler.h
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Added SceneSetup and its Parser/Compiler
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8 vuotta sitten |
scenesetup-parser.y
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Light : Added Type SfEnum.
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8 vuotta sitten |
scenesetup-scanner.l
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MViewer : Added Light & axis gizmo
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8 vuotta sitten |
scenesetup.cpp
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MViewer : Added Light & axis gizmo
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8 vuotta sitten |
scenesetup.h
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MViewer : Added Light & axis gizmo
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8 vuotta sitten |
scenesetupdictionnary.js
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MViewer : Added Light & axis gizmo
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8 vuotta sitten |
shinyfur.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 vuotta sitten |
shinymvtexture.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 vuotta sitten |
testsuite.cpp
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base: implement UNUSED() macro and put it here and there.
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12 vuotta sitten |
testsuite.vcxproj
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removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
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8 vuotta sitten |