..
application
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
vor 12 Jahren
bullet
build: fix shitloads of warnings.
vor 12 Jahren
data
build: move all games to a "games" subdirectory to clean up the root
vor 12 Jahren
debug
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
vor 12 Jahren
easymesh
easymesh: minor torus mesh tweaks.
vor 12 Jahren
generated
easymesh: first shot at a simple, flat shaded torus.
vor 12 Jahren
gpu
gpu: fix a few minor compiler warnings.
vor 12 Jahren
image
build: tweak everything to allow building with SDL on the Raspberry Pi.
vor 12 Jahren
input
input: fix minor PS3 compilation error.
vor 12 Jahren
lol
vor 12 Jahren
math
math: improve slerp implementation.
vor 12 Jahren
platform
build: fix shitloads of warnings.
vor 12 Jahren
thread
xbox: start working on an Xbox/Direct3D port.
vor 12 Jahren
Makefile.am
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
vor 12 Jahren
array.h
core: revert unfinished commit that wasn't really interesting.
vor 12 Jahren
audio.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
vor 12 Jahren
audio.h
core: fix include guard naming scheme.
vor 13 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 13 Jahren
camera.cpp
So Character Controller works with a lazy camera logic.
vor 12 Jahren
camera.h
So Character Controller works with a lazy camera logic.
vor 12 Jahren
core.h
build: switch the Android native build rules to autoconf; still a bit rough
vor 12 Jahren
dict.cpp
xbox: start working on an Xbox/Direct3D port.
vor 12 Jahren
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
vor 13 Jahren
eglapp.cpp
build: fix shitloads of warnings.
vor 12 Jahren
eglapp.h
core: on the Raspberry Pi, use the proprietary graphics library instead of
vor 12 Jahren
emitter.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
vor 12 Jahren
emitter.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
entity.cpp
core: fix a few build warnings and remove useless operators from the
vor 12 Jahren
entity.h
Added InputTracker test initPhysTest
vor 12 Jahren
font.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
font.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
forge.h
core: fix include guard naming scheme.
vor 13 Jahren
gradient.cpp
gpu: convert the gradient shader to a LolFx effect file.
vor 12 Jahren
gradient.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
gradient.lolfx
gpu: convert the gradient shader to a LolFx effect file.
vor 12 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
hash.h
core: fix include guard naming scheme.
vor 13 Jahren
layer.cpp
core: fix a few build warnings and remove useless operators from the
vor 12 Jahren
layer.h
core: fix include guard naming scheme.
vor 13 Jahren
log.cpp
android: simplify the logger code.
vor 12 Jahren
log.h
android: simplify the logger code.
vor 12 Jahren
lolcore.vcxproj
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
vor 12 Jahren
lolcore.vcxproj.filters
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
vor 12 Jahren
loldebug.h
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
vor 12 Jahren
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
vor 13 Jahren
map.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
vor 12 Jahren
map.h
core: fix include guard naming scheme.
vor 13 Jahren
numeric.h
vor 12 Jahren
platform.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
vor 12 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
profiler.cpp
core: make timers second-based rather than millisecond-based.
vor 12 Jahren
profiler.h
core: fix include guard naming scheme.
vor 13 Jahren
sample.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
vor 12 Jahren
sample.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
sampler.h
core: fix include guard naming scheme.
vor 13 Jahren
scene.cpp
gpu: get rid of the inline 2D shader and create "tile.lolfx".
vor 12 Jahren
scene.h
core: move some of the camera view logic from the Video class to the
vor 12 Jahren
sprite.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
sprite.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
text.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
text.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
ticker.cpp
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
vor 12 Jahren
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
tiler.cpp
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
tiler.h
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
tileset.cpp
build: fix shitloads of warnings.
vor 12 Jahren
tileset.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
timer.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
vor 12 Jahren
timer.h
core: make timers second-based rather than millisecond-based.
vor 12 Jahren
video.cpp
gpu: remove support for the accumulation buffer, it's deprecated anyway.
vor 12 Jahren
video.h
gpu: document and tweak some class declarations.
vor 12 Jahren
world.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
world.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
worldentity.cpp
Small WorldEntity tweaks.
vor 12 Jahren
worldentity.h
Small WorldEntity tweaks.
vor 12 Jahren