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Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. vor 12 Jahren
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl vor 12 Jahren
bullet build: fix shitloads of warnings. vor 12 Jahren
data build: move all games to a "games" subdirectory to clean up the root vor 12 Jahren
debug debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 12 Jahren
easymesh easymesh: minor torus mesh tweaks. vor 12 Jahren
generated easymesh: first shot at a simple, flat shaded torus. vor 12 Jahren
gpu gpu: fix a few minor compiler warnings. vor 12 Jahren
image build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
input input: fix minor PS3 compilation error. vor 12 Jahren
lol vor 12 Jahren
math math: improve slerp implementation. vor 12 Jahren
platform build: fix shitloads of warnings. vor 12 Jahren
thread xbox: start working on an Xbox/Direct3D port. vor 12 Jahren
Makefile.am debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 12 Jahren
array.h core: revert unfinished commit that wasn't really interesting. vor 12 Jahren
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
audio.h core: fix include guard naming scheme. vor 13 Jahren
bitfield.h core: fix include guard naming scheme. vor 13 Jahren
camera.cpp So Character Controller works with a lazy camera logic. vor 12 Jahren
camera.h So Character Controller works with a lazy camera logic. vor 12 Jahren
core.h build: switch the Android native build rules to autoconf; still a bit rough vor 12 Jahren
dict.cpp xbox: start working on an Xbox/Direct3D port. vor 12 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
eglapp.cpp build: fix shitloads of warnings. vor 12 Jahren
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of vor 12 Jahren
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
emitter.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
entity.cpp core: fix a few build warnings and remove useless operators from the vor 12 Jahren
entity.h Added InputTracker test initPhysTest vor 12 Jahren
font.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
font.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
forge.h core: fix include guard naming scheme. vor 13 Jahren
gradient.cpp gpu: convert the gradient shader to a LolFx effect file. vor 12 Jahren
gradient.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
gradient.lolfx gpu: convert the gradient shader to a LolFx effect file. vor 12 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
hash.h core: fix include guard naming scheme. vor 13 Jahren
layer.cpp core: fix a few build warnings and remove useless operators from the vor 12 Jahren
layer.h core: fix include guard naming scheme. vor 13 Jahren
log.cpp android: simplify the logger code. vor 12 Jahren
log.h android: simplify the logger code. vor 12 Jahren
lolcore.vcxproj debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 12 Jahren
lolcore.vcxproj.filters debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 12 Jahren
loldebug.h debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 12 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 13 Jahren
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
map.h core: fix include guard naming scheme. vor 13 Jahren
numeric.h vor 12 Jahren
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 13 Jahren
profiler.cpp core: make timers second-based rather than millisecond-based. vor 12 Jahren
profiler.h core: fix include guard naming scheme. vor 13 Jahren
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
sample.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
sampler.h core: fix include guard naming scheme. vor 13 Jahren
scene.cpp gpu: get rid of the inline 2D shader and create "tile.lolfx". vor 12 Jahren
scene.h core: move some of the camera view logic from the Video class to the vor 12 Jahren
sprite.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
sprite.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
text.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
text.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and vor 12 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
tiler.cpp core: allow each blitted tile to be stretched differently. vor 12 Jahren
tiler.h core: allow each blitted tile to be stretched differently. vor 12 Jahren
tileset.cpp build: fix shitloads of warnings. vor 12 Jahren
tileset.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
timer.h core: make timers second-based rather than millisecond-based. vor 12 Jahren
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. vor 12 Jahren
video.h gpu: document and tweak some class declarations. vor 12 Jahren
world.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
world.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
worldentity.cpp Small WorldEntity tweaks. vor 12 Jahren
worldentity.h Small WorldEntity tweaks. vor 12 Jahren