.. |
application
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nacl: NaCl binaries no longer need a modified main() to work, the NaCl
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12 年之前 |
bullet
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build: fix shitloads of warnings.
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12 年之前 |
data
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build: move all games to a "games" subdirectory to clean up the root
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12 年之前 |
debug
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debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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12 年之前 |
easymesh
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easymesh: minor torus mesh tweaks.
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12 年之前 |
generated
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easymesh: first shot at a simple, flat shaded torus.
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12 年之前 |
gpu
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gpu: fix a few minor compiler warnings.
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12 年之前 |
image
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 年之前 |
input
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input: fix minor PS3 compilation error.
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12 年之前 |
lol
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12 年之前 |
math
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math: improve slerp implementation.
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12 年之前 |
platform
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build: fix shitloads of warnings.
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12 年之前 |
thread
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xbox: start working on an Xbox/Direct3D port.
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12 年之前 |
Makefile.am
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debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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12 年之前 |
array.h
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core: revert unfinished commit that wasn't really interesting.
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12 年之前 |
audio.cpp
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 年之前 |
audio.h
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core: fix include guard naming scheme.
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13 年之前 |
bitfield.h
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core: fix include guard naming scheme.
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13 年之前 |
camera.cpp
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So Character Controller works with a lazy camera logic.
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12 年之前 |
camera.h
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So Character Controller works with a lazy camera logic.
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12 年之前 |
core.h
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build: switch the Android native build rules to autoconf; still a bit rough
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12 年之前 |
dict.cpp
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xbox: start working on an Xbox/Direct3D port.
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12 年之前 |
dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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13 年之前 |
eglapp.cpp
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build: fix shitloads of warnings.
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12 年之前 |
eglapp.h
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core: on the Raspberry Pi, use the proprietary graphics library instead of
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12 年之前 |
emitter.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 年之前 |
emitter.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
entity.cpp
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core: fix a few build warnings and remove useless operators from the
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12 年之前 |
entity.h
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Added InputTracker test initPhysTest
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12 年之前 |
font.cpp
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
font.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 年之前 |
forge.h
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core: fix include guard naming scheme.
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13 年之前 |
gradient.cpp
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gpu: convert the gradient shader to a LolFx effect file.
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12 年之前 |
gradient.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
gradient.lolfx
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gpu: convert the gradient shader to a LolFx effect file.
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12 年之前 |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 年之前 |
hash.h
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core: fix include guard naming scheme.
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13 年之前 |
layer.cpp
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core: fix a few build warnings and remove useless operators from the
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12 年之前 |
layer.h
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core: fix include guard naming scheme.
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13 年之前 |
log.cpp
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android: simplify the logger code.
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12 年之前 |
log.h
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android: simplify the logger code.
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12 年之前 |
lolcore.vcxproj
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debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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12 年之前 |
lolcore.vcxproj.filters
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debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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12 年之前 |
loldebug.h
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debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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12 年之前 |
lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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13 年之前 |
map.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 年之前 |
map.h
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core: fix include guard naming scheme.
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13 年之前 |
numeric.h
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12 年之前 |
platform.cpp
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core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 年之前 |
platform.h
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ui: add a Platform class to query information about the current platform.
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13 年之前 |
profiler.cpp
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core: make timers second-based rather than millisecond-based.
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12 年之前 |
profiler.h
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core: fix include guard naming scheme.
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13 年之前 |
sample.cpp
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 年之前 |
sample.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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13 年之前 |
sampler.h
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core: fix include guard naming scheme.
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13 年之前 |
scene.cpp
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gpu: get rid of the inline 2D shader and create "tile.lolfx".
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12 年之前 |
scene.h
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core: move some of the camera view logic from the Video class to the
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12 年之前 |
sprite.cpp
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
sprite.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
text.cpp
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
text.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
ticker.cpp
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debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
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12 年之前 |
ticker.h
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core: try to merge Ticker and Emcee. Still not very good.
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13 年之前 |
tiler.cpp
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core: allow each blitted tile to be stretched differently.
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12 年之前 |
tiler.h
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core: allow each blitted tile to be stretched differently.
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12 年之前 |
tileset.cpp
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build: fix shitloads of warnings.
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12 年之前 |
tileset.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
timer.cpp
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build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 年之前 |
timer.h
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core: make timers second-based rather than millisecond-based.
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12 年之前 |
video.cpp
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gpu: remove support for the accumulation buffer, it's deprecated anyway.
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12 年之前 |
video.h
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gpu: document and tweak some class declarations.
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12 年之前 |
world.cpp
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
world.h
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core: tick methods now use seconds, like any sane system.
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12 年之前 |
worldentity.cpp
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Small WorldEntity tweaks.
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12 年之前 |
worldentity.h
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Small WorldEntity tweaks.
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12 年之前 |