Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 år sedan
..
defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 år sedan
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 år sedan
framebuffer.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
indexbuffer.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
line.lolfx Added 2D to 3D DebugLines 9 år sedan
lolfx-compiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
lolfx-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
lolfx-parser.y build: fix PS3 and Android builds. 12 år sedan
lolfx-scanner.l build: fix PS3 and Android builds. 12 år sedan
lolfx.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
palette.lolfx AddedSprite_sorter stores parameters now. 9 år sedan
rendercontext.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
renderer.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 år sedan
shader.cpp Added ShaderBuilder 9 år sedan
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 år sedan
texture.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
tile.lolfx gpu: rename uniforms here and there for consistency. 9 år sedan
vertexbuffer.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan