Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar 6c3b80be8f Particle emitter test. 15 лет назад
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Makefile.am Skeleton for the particle emitter class. 15 лет назад
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 лет назад
audio.h Add preliminary support for sound samples. Implement click. 15 лет назад
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
core.h Skeleton for the particle emitter class. 15 лет назад
debugfps.cpp Add a Text object for OSD and possibly other effects. 15 лет назад
debugfps.h Add a Text object for OSD and possibly other effects. 15 лет назад
debugrecord.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
debugrecord.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
debugsphere.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
dict.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
emitter.cpp Particle emitter test. 15 лет назад
emitter.h Particle emitter test. 15 лет назад
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
entity.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
font.cpp Print error reports before panicking when asset loads fail. 15 лет назад
font.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
input.cpp Mouse button support in Lol Engine. 15 лет назад
input.h Mouse button support in Lol Engine. 15 лет назад
layer.cpp Change the way the Scene object works. 15 лет назад
layer.h Change the way the Scene object works. 15 лет назад
map.cpp Change the way the Scene object works. 15 лет назад
map.h Change the way the Scene object works. 15 лет назад
matrix.h Add a utility function to compute the power of two above. 15 лет назад
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
sample.cpp Print error reports before panicking when asset loads fail. 15 лет назад
sample.h Skeleton for sample entity and sampler manager classes. 15 лет назад
sampler.cpp Add preliminary support for sound samples. Implement click. 15 лет назад
sampler.h Skeleton for sample entity and sampler manager classes. 15 лет назад
scene.cpp Change the way the Scene object works. 15 лет назад
scene.h Change the way the Scene object works. 15 лет назад
sdlinput.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
text.cpp Add a Text object for OSD and possibly other effects. 15 лет назад
text.h Add a Text object for OSD and possibly other effects. 15 лет назад
ticker.cpp Change the way the Scene object works. 15 лет назад
ticker.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
tiler.cpp Add support for rotated views and stretched tiles. 15 лет назад
tiler.h Add support for rotated views and stretched tiles. 15 лет назад
tileset.cpp Print error reports before panicking when asset loads fail. 15 лет назад
tileset.h Add support for rotated views and stretched tiles. 15 лет назад
timer.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
video.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
video.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
world.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад