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Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 12 anni fa
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 anni fa
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 anni fa
framebuffer.cpp gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12 anni fa
indexbuffer.cpp build: fix the X360 port. 12 anni fa
line.lolfx debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 anni fa
lolfx-compiler.cpp lolfx: preprocessor support in the LolFx parser. But this shit is going 12 anni fa
lolfx-compiler.h lolfx: preprocessor support in the LolFx parser. But this shit is going 12 anni fa
lolfx-parser.y build: fix PS3 and Android builds. 12 anni fa
lolfx-scanner.l build: fix PS3 and Android builds. 12 anni fa
lolfx.cpp base: roll our own constants because it’s always a pain in the ass 13 anni fa
rendercontext.cpp gpu: add SetDepthMask/GetDepthMask to render contexts. 9 anni fa
renderer.cpp gpu: add SetDepthMask/GetDepthMask to render contexts. 9 anni fa
shader.cpp gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 9 anni fa
testmaterial.lolfx lolfx: use square brackets to indicate shader sections. 13 anni fa
texture.cpp build: fix the X360 port. 12 anni fa
tile.lolfx gpu: remove mistakenly committed debug code. 13 anni fa
vertexbuffer.cpp fixed 19 files out of 2773: 9 anni fa