..
application
android: slightly update Android project for newer SDK versions.
13 anni fa
debug
gpu: add support for integer uniforms and fix a few PS3 and Linux compilation
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gpu
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
13 anni fa
image
win32: the GDI+ byte swapping was wrong; fix that.
13 anni fa
lol
math: do not use #pragma diagnostic push for GCC prior to 4.6.
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math
math: remove old non-working vector code for the float to half conversion.
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platform
build: compilation fixes for errors introduced in the recent Direct3D
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thread
xbox: start working on an Xbox/Direct3D port.
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Makefile.am
gpu: start working on a template-based vertex buffer class.
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audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
14 anni fa
audio.h
core: fix include guard naming scheme.
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bitfield.h
core: fix include guard naming scheme.
14 anni fa
core.h
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
13 anni fa
dict.cpp
xbox: start working on an Xbox/Direct3D port.
13 anni fa
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
14 anni fa
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
14 anni fa
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
14 anni fa
emitter.cpp
core: allow each blitted tile to be stretched differently.
13 anni fa
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
14 anni fa
entity.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anni fa
entity.h
core: prefix Entity members with m_ to avoid accidental shadowing.
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font.cpp
core: allow each blitted tile to be stretched differently.
13 anni fa
font.h
core: allow each blitted tile to be stretched differently.
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forge.cpp
Put everything in the "lol" namespace. Better late than never.
15 anni fa
forge.h
core: fix include guard naming scheme.
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gradient.cpp
gpu: add support for integer uniforms and fix a few PS3 and Linux compilation
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gradient.h
render: add a Gradient class that will be used for dithering later.
14 anni fa
hash.cpp
Put everything in the "lol" namespace. Better late than never.
15 anni fa
hash.h
core: fix include guard naming scheme.
14 anni fa
input.cpp
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
14 anni fa
input.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
14 anni fa
layer.cpp
core: more vec?i -> ?veci renames.
14 anni fa
layer.h
core: fix include guard naming scheme.
14 anni fa
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
14 anni fa
log.h
core: a few compilation fixes for non-GCC compilers.
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loldebug.h
build: put debug stuff and shader stuff in subdirectories.
14 anni fa
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
14 anni fa
map.cpp
core: allow each blitted tile to be stretched differently.
13 anni fa
map.h
core: fix include guard naming scheme.
14 anni fa
numeric.h
core: don't explicitly use std:: prefix when the platform may not
14 anni fa
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
14 anni fa
platform.h
ui: add a Platform class to query information about the current platform.
14 anni fa
profiler.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
profiler.h
core: fix include guard naming scheme.
14 anni fa
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
14 anni fa
sample.h
core: fix include guard naming scheme.
14 anni fa
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
15 anni fa
sampler.h
core: fix include guard naming scheme.
14 anni fa
scene.cpp
build: compilation fixes for errors introduced in the recent Direct3D
13 anni fa
scene.h
core: allow each blitted tile to be stretched differently.
13 anni fa
sprite.cpp
core: allow each blitted tile to be stretched differently.
13 anni fa
sprite.h
core: add a Sprite class to try to factor some common logic currently
14 anni fa
text.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anni fa
text.h
core: more vec?i -> ?veci renames.
14 anni fa
ticker.cpp
threads: change Queue to a template so that we can manage the element type.
14 anni fa
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
14 anni fa
tiler.cpp
core: allow each blitted tile to be stretched differently.
13 anni fa
tiler.h
core: allow each blitted tile to be stretched differently.
13 anni fa
tileset.cpp
gpu: port the texture and scene handling code to Direct3D. Not functional.
13 anni fa
tileset.h
core: allow each blitted tile to be stretched differently.
13 anni fa
timer.cpp
xbox: start working on an Xbox/Direct3D port.
13 anni fa
timer.h
core: fix include guard naming scheme.
14 anni fa
video.cpp
win32: start porting the graphical backend to DirectX 9. Apparently I
13 anni fa
video.h
video: allow to set the default clear color.
13 anni fa
world.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anni fa
world.h
core: fix include guard naming scheme.
14 anni fa
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
14 anni fa
worldentity.h
core: more vec?i -> ?veci renames.
14 anni fa