Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar fa646c41c3 gpu: fix the computed element count in DrawIndexedElements on Direct3D. il y a 12 ans
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl il y a 12 ans
bullet build: fix shitloads of warnings. il y a 12 ans
data build: add a common.am include file and a "make lolcheck" target that does il y a 12 ans
debug debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. il y a 12 ans
easymesh gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
generated lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 12 ans
gpu gpu: fix the computed element count in DrawIndexedElements on Direct3D. il y a 12 ans
image image: better error detection in the GDI+ image codec. il y a 12 ans
input input: add the Keyboard abstraction object type. il y a 12 ans
lol math: add a uniform scaling matrix constructor. il y a 12 ans
math math: add a uniform scaling matrix constructor. il y a 12 ans
platform input: add the Keyboard abstraction object type. il y a 12 ans
thread xbox: start working on an Xbox/Direct3D port. il y a 12 ans
Makefile.am input: add the Keyboard abstraction object type. il y a 12 ans
array.h core: fix a bad format string and disable an annoying warning in Array<>. il y a 12 ans
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. il y a 12 ans
audio.h core: fix include guard naming scheme. il y a 13 ans
bitfield.h core: fix include guard naming scheme. il y a 13 ans
camera.cpp So Character Controller works with a lazy camera logic. il y a 12 ans
camera.h So Character Controller works with a lazy camera logic. il y a 12 ans
core.h input: add the Keyboard abstraction object type. il y a 12 ans
dict.cpp core: disable our rare uses of realloc() with a proper Array<> object. il y a 12 ans
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
eglapp.cpp build: fix shitloads of warnings. il y a 12 ans
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of il y a 12 ans
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
emitter.h core: tick methods now use seconds, like any sane system. il y a 12 ans
entity.cpp core: fix a few build warnings and remove useless operators from the il y a 12 ans
entity.h core: make Entity::GetName() a public method. il y a 12 ans
font.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
font.h core: tick methods now use seconds, like any sane system. il y a 12 ans
forge.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
forge.h core: fix include guard naming scheme. il y a 13 ans
gradient.cpp gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
gradient.h core: tick methods now use seconds, like any sane system. il y a 12 ans
gradient.lolfx core: add some noise to the gradient effect. il y a 12 ans
hash.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
hash.h core: fix include guard naming scheme. il y a 13 ans
layer.cpp core: fix a few build warnings and remove useless operators from the il y a 12 ans
layer.h core: fix include guard naming scheme. il y a 13 ans
log.cpp android: print thread ID with all messages. il y a 12 ans
log.h android: simplify the logger code. il y a 12 ans
lolcore.vcxproj input: add the Keyboard abstraction object type. il y a 12 ans
lolcore.vcxproj.filters input: add the Keyboard abstraction object type. il y a 12 ans
loldebug.h debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. il y a 12 ans
lolgl.h osx: link with the proper OpenGL libraries on OS X. il y a 13 ans
map.cpp core: disable our rare uses of realloc() with a proper Array<> object. il y a 12 ans
map.h core: fix include guard naming scheme. il y a 13 ans
numeric.h fixed 23 files out of 277: il y a 12 ans
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
platform.h ui: add a Platform class to query information about the current platform. il y a 13 ans
profiler.cpp core: make timers second-based rather than millisecond-based. il y a 12 ans
profiler.h core: fix include guard naming scheme. il y a 13 ans
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. il y a 12 ans
sample.h core: tick methods now use seconds, like any sane system. il y a 12 ans
sampler.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
sampler.h core: fix include guard naming scheme. il y a 13 ans
scene.cpp gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
scene.h core: move some of the camera view logic from the Video class to the il y a 12 ans
sprite.cpp core: do not deregister Tilers from Sprites, it’s asymmetrical. il y a 12 ans
sprite.h core: tick methods now use seconds, like any sane system. il y a 12 ans
text.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
text.h core: tick methods now use seconds, like any sane system. il y a 12 ans
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and il y a 12 ans
ticker.h core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
tiler.cpp core: allow each blitted tile to be stretched differently. il y a 12 ans
tiler.h core: allow each blitted tile to be stretched differently. il y a 12 ans
tileset.cpp gpu: allow to specify the pixel format when creating a texture; the il y a 12 ans
tileset.h core: tick methods now use seconds, like any sane system. il y a 12 ans
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. il y a 12 ans
timer.h core: make timers second-based rather than millisecond-based. il y a 12 ans
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. il y a 12 ans
video.h gpu: document and tweak some class declarations. il y a 12 ans
world.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
world.h core: tick methods now use seconds, like any sane system. il y a 12 ans
worldentity.cpp fixed 23 files out of 277: il y a 12 ans
worldentity.h core: make Entity::GetName() a public method. il y a 12 ans