..
application
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
il y a 12 ans
bullet
build: fix shitloads of warnings.
il y a 12 ans
data
build: add a common.am include file and a "make lolcheck" target that does
il y a 12 ans
debug
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
il y a 12 ans
easymesh
gpu: add support for triangle strips and fans, and change the DrawElement
il y a 12 ans
generated
lolfx: names such as "x" or "bgra" are field selectors, but we must also
il y a 12 ans
gpu
gpu: fix the computed element count in DrawIndexedElements on Direct3D.
il y a 12 ans
image
image: better error detection in the GDI+ image codec.
il y a 12 ans
input
input: add the Keyboard abstraction object type.
il y a 12 ans
lol
math: add a uniform scaling matrix constructor.
il y a 12 ans
math
math: add a uniform scaling matrix constructor.
il y a 12 ans
platform
input: add the Keyboard abstraction object type.
il y a 12 ans
thread
xbox: start working on an Xbox/Direct3D port.
il y a 12 ans
Makefile.am
input: add the Keyboard abstraction object type.
il y a 12 ans
array.h
core: fix a bad format string and disable an annoying warning in Array<>.
il y a 12 ans
audio.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 12 ans
audio.h
core: fix include guard naming scheme.
il y a 13 ans
bitfield.h
core: fix include guard naming scheme.
il y a 13 ans
camera.cpp
So Character Controller works with a lazy camera logic.
il y a 12 ans
camera.h
So Character Controller works with a lazy camera logic.
il y a 12 ans
core.h
input: add the Keyboard abstraction object type.
il y a 12 ans
dict.cpp
core: disable our rare uses of realloc() with a proper Array<> object.
il y a 12 ans
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
il y a 13 ans
eglapp.cpp
build: fix shitloads of warnings.
il y a 12 ans
eglapp.h
core: on the Raspberry Pi, use the proprietary graphics library instead of
il y a 12 ans
emitter.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 12 ans
emitter.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
entity.cpp
core: fix a few build warnings and remove useless operators from the
il y a 12 ans
entity.h
core: make Entity::GetName() a public method.
il y a 12 ans
font.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
font.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
forge.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
forge.h
core: fix include guard naming scheme.
il y a 13 ans
gradient.cpp
gpu: add support for triangle strips and fans, and change the DrawElement
il y a 12 ans
gradient.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
gradient.lolfx
core: add some noise to the gradient effect.
il y a 12 ans
hash.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
hash.h
core: fix include guard naming scheme.
il y a 13 ans
layer.cpp
core: fix a few build warnings and remove useless operators from the
il y a 12 ans
layer.h
core: fix include guard naming scheme.
il y a 13 ans
log.cpp
android: print thread ID with all messages.
il y a 12 ans
log.h
android: simplify the logger code.
il y a 12 ans
lolcore.vcxproj
input: add the Keyboard abstraction object type.
il y a 12 ans
lolcore.vcxproj.filters
input: add the Keyboard abstraction object type.
il y a 12 ans
loldebug.h
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
il y a 12 ans
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
il y a 13 ans
map.cpp
core: disable our rare uses of realloc() with a proper Array<> object.
il y a 12 ans
map.h
core: fix include guard naming scheme.
il y a 13 ans
numeric.h
fixed 23 files out of 277:
il y a 12 ans
platform.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 12 ans
platform.h
ui: add a Platform class to query information about the current platform.
il y a 13 ans
profiler.cpp
core: make timers second-based rather than millisecond-based.
il y a 12 ans
profiler.h
core: fix include guard naming scheme.
il y a 13 ans
sample.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 12 ans
sample.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
sampler.h
core: fix include guard naming scheme.
il y a 13 ans
scene.cpp
gpu: add support for triangle strips and fans, and change the DrawElement
il y a 12 ans
scene.h
core: move some of the camera view logic from the Video class to the
il y a 12 ans
sprite.cpp
core: do not deregister Tilers from Sprites, it’s asymmetrical.
il y a 12 ans
sprite.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
text.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
text.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
ticker.cpp
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
il y a 12 ans
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
il y a 13 ans
tiler.cpp
core: allow each blitted tile to be stretched differently.
il y a 12 ans
tiler.h
core: allow each blitted tile to be stretched differently.
il y a 12 ans
tileset.cpp
gpu: allow to specify the pixel format when creating a texture; the
il y a 12 ans
tileset.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
timer.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 12 ans
timer.h
core: make timers second-based rather than millisecond-based.
il y a 12 ans
video.cpp
gpu: remove support for the accumulation buffer, it's deprecated anyway.
il y a 12 ans
video.h
gpu: document and tweak some class declarations.
il y a 12 ans
world.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
world.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
worldentity.cpp
fixed 23 files out of 277:
il y a 12 ans
worldentity.h
core: make Entity::GetName() a public method.
il y a 12 ans