..
01_triangle.cpp
Use smart pointers in a lot of the rendering code.
il y a 5 ans
01_triangle.lolfx
Clean up a lot of shader crap
il y a 8 ans
01_triangle.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
02_cube.cpp
Use smart pointers in a lot of the rendering code.
il y a 5 ans
02_cube.lolfx
Clean up a lot of shader crap
il y a 8 ans
02_cube.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
03_noise.cpp
Use smart pointers in a lot of the rendering code.
il y a 5 ans
03_noise.lolfx
Clean up a lot of shader crap
il y a 8 ans
03_noise.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
04_texture.cpp
Use smart pointers in a lot of the rendering code.
il y a 5 ans
04_texture.lolfx
Clean up a lot of shader crap
il y a 8 ans
04_texture.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
05_easymesh.cpp
Use smart pointers in a lot of the rendering code.
il y a 5 ans
05_easymesh.lua
Easymesh test tuto works with lua, but EzMesh seems broken.
il y a 8 ans
05_easymesh.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
06_sprite.cpp
render: simplify Renderer code
il y a 5 ans
06_sprite.png
build: move sample and tutorial files around.
il y a 8 ans
06_sprite.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
07_input.cpp
input: start implementing controller features directly in the input device.
il y a 5 ans
07_input.lolfx
Clean up a lot of shader crap
il y a 8 ans
07_input.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
08_fbo.cpp
Rename some classes and methods to lowercase.
il y a 5 ans
08_fbo.lolfx
Clean up a lot of shader crap
il y a 8 ans
08_fbo.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
09_sound.cpp
input: drivers no longer need to create the default devices.
il y a 5 ans
11_fractal.cpp
input: start implementing controller features directly in the input device.
il y a 5 ans
11_fractal.lolfx
tutorial: fix tutorial 11 (fractal)
il y a 8 ans
11_fractal.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
12_distance.lolfx
Clean up a lot of shader crap
il y a 8 ans
12_texture_to_screen.lolfx
Clean up a lot of shader crap
il y a 8 ans
12_voronoi.cpp
input: start implementing controller features directly in the input device.
il y a 5 ans
12_voronoi.lolfx
Clean up a lot of shader crap
il y a 8 ans
12_voronoi.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
12_voronoi_distance.lolfx
Clean up a lot of shader crap
il y a 8 ans
12_voronoi_setup.lolfx
Clean up a lot of shader crap
il y a 8 ans
13_shader_builder.cpp
Use smart pointers in a lot of the rendering code.
il y a 5 ans
13_shader_builder.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
14_lua.cpp
doc: rename a few tutorials to remove “lol” from their names.
il y a 5 ans
14_lua.lua
doc: rename a few tutorials to remove “lol” from their names.
il y a 5 ans
14_lua.vcxproj
doc: rename a few tutorials to remove “lol” from their names.
il y a 5 ans
15_gui.cpp
doc: rename a few tutorials to remove “lol” from their names.
il y a 5 ans
15_gui.vcxproj
doc: rename a few tutorials to remove “lol” from their names.
il y a 5 ans
16_movie.cpp
tutorial: nicer example for the GIF generation.
il y a 5 ans
16_movie.vcxproj
doc: add missing vcxproj for the movie tutorial.
il y a 5 ans
Makefile.am
doc: rename a few tutorials to remove “lol” from their names.
il y a 5 ans