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Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 5 anni fa
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01_triangle.cpp Use smart pointers in a lot of the rendering code. 5 anni fa
01_triangle.lolfx Clean up a lot of shader crap 8 anni fa
01_triangle.vcxproj Allow to build without Bullet Physics. 6 anni fa
02_cube.cpp Use smart pointers in a lot of the rendering code. 5 anni fa
02_cube.lolfx Clean up a lot of shader crap 8 anni fa
02_cube.vcxproj Allow to build without Bullet Physics. 6 anni fa
03_noise.cpp Use smart pointers in a lot of the rendering code. 5 anni fa
03_noise.lolfx Clean up a lot of shader crap 8 anni fa
03_noise.vcxproj Allow to build without Bullet Physics. 6 anni fa
04_texture.cpp Use smart pointers in a lot of the rendering code. 5 anni fa
04_texture.lolfx Clean up a lot of shader crap 8 anni fa
04_texture.vcxproj Allow to build without Bullet Physics. 6 anni fa
05_easymesh.cpp Use smart pointers in a lot of the rendering code. 5 anni fa
05_easymesh.lua Easymesh test tuto works with lua, but EzMesh seems broken. 8 anni fa
05_easymesh.vcxproj Allow to build without Bullet Physics. 6 anni fa
06_sprite.cpp render: simplify Renderer code 5 anni fa
06_sprite.png build: move sample and tutorial files around. 8 anni fa
06_sprite.vcxproj Allow to build without Bullet Physics. 6 anni fa
07_input.cpp input: start implementing controller features directly in the input device. 5 anni fa
07_input.lolfx Clean up a lot of shader crap 8 anni fa
07_input.vcxproj Allow to build without Bullet Physics. 6 anni fa
08_fbo.cpp Rename some classes and methods to lowercase. 5 anni fa
08_fbo.lolfx Clean up a lot of shader crap 8 anni fa
08_fbo.vcxproj Allow to build without Bullet Physics. 6 anni fa
09_sound.cpp input: drivers no longer need to create the default devices. 5 anni fa
11_fractal.cpp input: start implementing controller features directly in the input device. 5 anni fa
11_fractal.lolfx tutorial: fix tutorial 11 (fractal) 8 anni fa
11_fractal.vcxproj Allow to build without Bullet Physics. 6 anni fa
12_distance.lolfx Clean up a lot of shader crap 8 anni fa
12_texture_to_screen.lolfx Clean up a lot of shader crap 8 anni fa
12_voronoi.cpp input: start implementing controller features directly in the input device. 5 anni fa
12_voronoi.lolfx Clean up a lot of shader crap 8 anni fa
12_voronoi.vcxproj Allow to build without Bullet Physics. 6 anni fa
12_voronoi_distance.lolfx Clean up a lot of shader crap 8 anni fa
12_voronoi_setup.lolfx Clean up a lot of shader crap 8 anni fa
13_shader_builder.cpp Use smart pointers in a lot of the rendering code. 5 anni fa
13_shader_builder.vcxproj Allow to build without Bullet Physics. 6 anni fa
14_lua.cpp doc: rename a few tutorials to remove “lol” from their names. 5 anni fa
14_lua.lua doc: rename a few tutorials to remove “lol” from their names. 5 anni fa
14_lua.vcxproj doc: rename a few tutorials to remove “lol” from their names. 5 anni fa
15_gui.cpp doc: rename a few tutorials to remove “lol” from their names. 5 anni fa
15_gui.vcxproj doc: rename a few tutorials to remove “lol” from their names. 5 anni fa
16_movie.cpp tutorial: nicer example for the GIF generation. 5 anni fa
16_movie.vcxproj doc: add missing vcxproj for the movie tutorial. 5 anni fa
Makefile.am doc: rename a few tutorials to remove “lol” from their names. 5 anni fa