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Sam Hocevar 4272d40443 build: update solution and project platforms 2 jaren geleden
.vscode first little pass, everything is broken. 9 jaren geleden
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 jaren geleden
build build: simplify the window example project file 2 jaren geleden
doc build: update solution and project platforms 2 jaren geleden
external @ 617c493e11 Switch external submodule to Git LFS. 5 jaren geleden
lol @ 80f8eb149a Replace lol::format in favour of C++20 std::format 2 jaren geleden
src build: update solution and project platforms 2 jaren geleden
tools Fix compilation warnings. 5 jaren geleden
.gitattributes build: enforce Unix line endings for autotools files. 6 jaren geleden
.gitignore Reorganise code to use Kinc on Windows and Switch 2 jaren geleden
.gitmodules Add “update = merge” and “upstream” entries for submodules. 5 jaren geleden
.travis.yml build: try to fix broken Travis-CI environment. 9 jaren geleden
.ycm_extra_conf.py misc: fix a bug in the YCM configuration file. 9 jaren geleden
COPYING build: fix the WTFPL site URL in all code comments. 13 jaren geleden
Makefile.am Remove almost everything from Lol Engine and start a clean header hierarchy 2 jaren geleden
README.md Minor documentation update 2 jaren geleden
TODO Added a few TODOs 9 jaren geleden
bootstrap Fix lolfx compilation system so that it works with libtool. 5 jaren geleden
build.config Reorganise code to use Kinc on Windows and Switch 2 jaren geleden
configure.ac Reorganise code to use Kinc on Windows and Switch 2 jaren geleden
lolengine.sln build: update solution and project platforms 2 jaren geleden

README.md

About

A collection of scripts and C++ code to make games, demos and tools.

Notes

Build dependencies

The following packages are required on Linux:

  • for bootstrapping: automake libtool pkg-config
  • for building: clang make

Nintendo Switch support

That code is private, it needs to be activated manually:

git clone https://github.com/samhocevar/lol-nx.git src/private/nx