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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,

and 2) fuck the Visual Studio compiler that crashes when confused.
master
Sam Hocevar 10 anos atrás
pai
commit
c8af09f3b4
6 arquivos alterados com 7 adições e 22 exclusões
  1. +1
    -4
      neercs/neercs.h
  2. +2
    -3
      neercs/old/neercs.h
  3. +1
    -4
      neercs/term/pty.h
  4. +1
    -4
      neercs/term/term.h
  5. +1
    -3
      neercs/video/render.h
  6. +1
    -4
      neercs/video/text-render.h

+ 1
- 4
neercs/neercs.h Ver arquivo

@@ -4,8 +4,7 @@
// Copyright: (c) 2012 Sam Hocevar <sam@hocevar.net>
//

#if !defined __NEERCS_H__
#define __NEERCS_H__
#pragma once

#include <caca.h>

@@ -36,5 +35,3 @@ private:
bool m_ready;
};

#endif // __NEERCS_H__


+ 2
- 3
neercs/old/neercs.h Ver arquivo

@@ -11,8 +11,7 @@
* http://www.wtfpl.net/ for more details.
*/

#ifndef _NEERCS_H_
#define _NEERCS_H_
#pragma once

#include <stdint.h>
#include <caca.h>
@@ -427,4 +426,4 @@ static inline void debug(const char *format, ...)
#else
# define debug(format, ...) do {} while(0)
#endif
#endif /* _NEERCS_H_ */

+ 1
- 4
neercs/term/pty.h Ver arquivo

@@ -2,8 +2,7 @@
// Neercs
//

#if !defined __TERM_PTY_H__
#define __TERM_PTY_H__
#pragma once

class Pty
{
@@ -30,5 +29,3 @@ private:
ivec2 m_size;
};

#endif // __TERM_PTY_H__


+ 1
- 4
neercs/term/term.h Ver arquivo

@@ -2,8 +2,7 @@
// Neercs
//

#if !defined __TERM_TERM_H__
#define __TERM_TERM_H__
#pragma once

#include "term/pty.h"

@@ -129,5 +128,3 @@ private:
bool m_debug;
};

#endif // __TERM_TERM_H__


+ 1
- 3
neercs/video/render.h Ver arquivo

@@ -2,8 +2,7 @@
// Neercs
//

#if !defined __VIDEO_RENDER_H__
#define __VIDEO_RENDER_H__
#pragma once

class Render : public WorldEntity
{
@@ -55,4 +54,3 @@ private:
m_flags;
};

#endif // __VIDEO_RENDER_H__

+ 1
- 4
neercs/video/text-render.h Ver arquivo

@@ -2,8 +2,7 @@
// Neercs
//

#if !defined __TEXT_RENDER_H__
#define __TEXT_RENDER_H__
#pragma once

class TextRender
{
@@ -31,5 +30,3 @@ private:
Framebuffer *m_fbo;
};

#endif // __TEXT_RENDER_H__


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