Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.

12 роки тому
12 роки тому
12 роки тому
12 роки тому
12 роки тому
13 роки тому
13 роки тому
12 роки тому
12 роки тому
11 роки тому
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581
  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
  7. dnl AM_MAINTAINER_MODE
  8. AM_DEFAULT_VERBOSITY=0
  9. dnl Versioning of the separate software we ship
  10. LOLUNIT_VERSION=0.1
  11. AC_SUBST(LOLUNIT_VERSION)
  12. LOLREMEZ_VERSION=0.2
  13. AC_SUBST(LOLREMEZ_VERSION)
  14. AC_CONFIG_HEADER(config.h)
  15. AM_PROG_CC_C_O
  16. AC_PROG_CPP
  17. AC_PROG_CXX
  18. AC_PROG_CXXCPP
  19. AC_PROG_RANLIB
  20. dnl Check that the C++ compiler really works
  21. AC_LANG_PUSH(C++)
  22. AC_MSG_CHECKING(for a fully working C++ compiler)
  23. AC_TRY_LINK([], [],
  24. [AC_MSG_RESULT(yes)],
  25. [AC_MSG_RESULT(no)
  26. AC_MSG_ERROR([[C++ compiler cannot link executables]])])
  27. AC_LANG_POP(C++)
  28. dnl C++11 mode. Checked early so that we don't run into surprises.
  29. LOL_TRY_CXXFLAGS(-std=c++11,
  30. [AM_CXXFLAGS="${AM_CXXFLAGS} -std=c++11"
  31. CXXFLAGS="${CXXFLAGS} -std=c++11"])
  32. LOL_TRY_CXXFLAGS(-std=c++0x,
  33. [AM_CXXFLAGS="${AM_CXXFLAGS} -std=c++0x"
  34. CXXFLAGS="${CXXFLAGS} -std=c++0x"])
  35. AC_LANG_PUSH(C++)
  36. AC_MSG_CHECKING(for C++11 enum class support)
  37. AC_TRY_LINK([], [enum class Foo : int { Bar, Baz };],
  38. [AC_MSG_RESULT(yes)],
  39. [AC_MSG_RESULT(no)
  40. AC_MSG_ERROR([[C++ compiler does not support C++11 enum classes]])])
  41. AC_LANG_POP(C++)
  42. AC_LIBTOOL_WIN32_DLL
  43. AM_PROG_LIBTOOL
  44. AC_LIBTOOL_CXX
  45. AC_C_CONST
  46. AC_C_INLINE
  47. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  48. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  49. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  50. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  51. dnl Same for Lol Engine M4 files.
  52. m4_pattern_forbid([^LOL_])
  53. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  54. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  55. export PKG_CONFIG_LIBDIR=/dev/null
  56. fi
  57. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  58. dnl now otherwise it might be set in an obscure if statement. Same thing for
  59. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  60. AC_EGREP_CPP(yes, foo)
  61. PKG_PROG_PKG_CONFIG()
  62. dnl Check for a working implementation of sed
  63. AC_PROG_SED
  64. AC_MSG_CHECKING(for a sed that understands \t)
  65. if test "$(echo 'x\x' | "${SED}" 's/.*@<:@^x\t@:>@//')" != x; then
  66. AC_MSG_RESULT(no)
  67. AC_MSG_ERROR([[consider installing GNU sed]])
  68. else
  69. AC_MSG_RESULT(yes)
  70. fi
  71. dnl conditional builds
  72. AC_ARG_ENABLE(debug,
  73. [ --enable-debug build debug versions of the game (default no)])
  74. AC_ARG_ENABLE(release,
  75. [ --enable-release build final release of the game (default no)])
  76. AC_ARG_ENABLE(experimental,
  77. [ --enable-experimental experimental build (default no)])
  78. AC_ARG_ENABLE(doc,
  79. [ --enable-doc build documentation (needs doxygen and LaTeX)])
  80. dnl Common C headers
  81. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h math.h)
  82. AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h unistd.h io.h)
  83. AC_CHECK_HEADERS(execinfo.h)
  84. AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h)
  85. AC_CHECK_HEADERS(sys/wait.h sys/time.h sys/types.h)
  86. AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h)
  87. AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h)
  88. AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h)
  89. dnl Common C++ headers
  90. AC_LANG_PUSH(C++)
  91. AC_CHECK_HEADERS(cxxabi.h)
  92. AC_LANG_POP(C++)
  93. dnl Common C functions
  94. AC_CHECK_FUNCS(getenv system tmpfile tmpnam getcwd _getcwd getlogin)
  95. AC_CHECK_FUNCS(backtrace_symbols)
  96. AC_CHECK_FUNCS(gettimeofday usleep)
  97. dnl Build mode
  98. ac_cv_my_build_mode="devel"
  99. if test "x${enable_release}" = "xyes"; then
  100. ac_cv_my_build_mode="release"
  101. fi
  102. if test "x${enable_devel}" = "xyes"; then
  103. ac_cv_my_build_mode="devel"
  104. fi
  105. if test "x${enable_debug}" = "xyes"; then
  106. ac_cv_my_build_mode="debug"
  107. fi
  108. if test "x${ac_cv_my_build_mode}" = "xdebug"; then
  109. AC_DEFINE(LOL_BUILD_DEBUG, 1, Define to 1 to activate debug build)
  110. LOL_TRY_CXXFLAGS(-O, [AM_CXXFLAGS="${AM_CXXFLAGS} -O"])
  111. LOL_TRY_CXXFLAGS(-g, [AM_CXXFLAGS="${AM_CXXFLAGS} -g"])
  112. elif test "x${ac_cv_my_build_mode}" = "xdevel"; then
  113. AC_DEFINE(LOL_BUILD_DEVEL, 1, Define to 1 to activate development build)
  114. LOL_TRY_CXXFLAGS(-Os, [AM_CXXFLAGS="${AM_CXXFLAGS} -Os"])
  115. LOL_TRY_CXXFLAGS(-g, [AM_CXXFLAGS="${AM_CXXFLAGS} -g"])
  116. LOL_TRY_CXXFLAGS(-ffast-math, [AM_CXXFLAGS="${AM_CXXFLAGS} -ffast-math"])
  117. else
  118. AC_DEFINE(LOL_BUILD_RELEASE, 1, Define to 1 to activate final release)
  119. LOL_TRY_CXXFLAGS(-Os, [AM_CXXFLAGS="${AM_CXXFLAGS} -Os"])
  120. LOL_TRY_CXXFLAGS(-ffast-math, [AM_CXXFLAGS="${AM_CXXFLAGS} -ffast-math"])
  121. dnl Removed this so .nexe build ok.
  122. dnl LOL_TRY_CXXFLAGS(-fomit-frame-pointer, [AM_CXXFLAGS="${AM_CXXFLAGS} -fomit-frame-pointer"])
  123. dnl LOL_TRY_CXXFLAGS(-fno-strength-reduce, [AM_CXXFLAGS="${AM_CXXFLAGS} -fno-strength-reduce"])
  124. fi
  125. dnl Build documentation?
  126. DOXYGEN="no"
  127. LATEX="no"
  128. if test "${enable_doc}" != "no"; then
  129. AC_PATH_PROG(DOXYGEN, doxygen, no)
  130. if test "${DOXYGEN}" != "no"; then
  131. # Build LaTeX documentation?
  132. AC_PATH_PROG(LATEX, pdflatex, no)
  133. AC_PATH_PROG(KPSEWHICH, kpsewhich, no)
  134. AC_PATH_PROG(DVIPS, dvips, no)
  135. if test "${DVIPS}" = "no" -o "${KPSEWHICH}" = "no"; then
  136. LATEX="no"
  137. fi
  138. if test "${LATEX}" != "no"; then
  139. AC_MSG_CHECKING(for a4.sty and a4wide.sty)
  140. if "${KPSEWHICH}" a4.sty >/dev/null 2>&1; then
  141. if "${KPSEWHICH}" a4wide.sty >/dev/null 2>&1; then
  142. AC_MSG_RESULT(yes)
  143. else
  144. LATEX="no"
  145. AC_MSG_RESULT(no)
  146. fi
  147. else
  148. LATEX="no"
  149. AC_MSG_RESULT(no)
  150. fi
  151. fi
  152. AC_PATH_PROG(DOT, dot, no)
  153. if test "${DOT}" != "no"; then
  154. USE_DOT="YES"
  155. else
  156. USE_DOT="NO"
  157. fi
  158. fi
  159. fi
  160. dnl XXX: disable LaTeX because we use too much memory
  161. LATEX=no
  162. AM_CONDITIONAL(BUILD_DOCUMENTATION, test "${DOXYGEN}" != "no")
  163. AM_CONDITIONAL(USE_LATEX, test "${LATEX}" != "no")
  164. AM_CONDITIONAL(USE_DOT, test "${DOT}" != "no")
  165. dnl No exceptions…
  166. LOL_TRY_CXXFLAGS(-fno-exceptions, [AM_CXXFLAGS="${AM_CXXFLAGS} -fno-exceptions"])
  167. LOL_TRY_CXXFLAGS(-fno-rtti, [AM_CXXFLAGS="${AM_CXXFLAGS} -fno-rtti"])
  168. dnl Debug symbols
  169. LOL_TRY_LDFLAGS(-rdynamic, [AM_LDFLAGS="${AM_LDFLAGS} -rdynamic"])
  170. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  171. LOL_TRY_CXXFLAGS(-Wall, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wall"])
  172. LOL_TRY_CXXFLAGS(-Wextra, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wextra"])
  173. LOL_TRY_CXXFLAGS(-Wpointer-arith, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wpointer-arith"])
  174. LOL_TRY_CXXFLAGS(-Wcast-align, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wcast-align"])
  175. LOL_TRY_CXXFLAGS(-Wcast-qual, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wcast-qual"])
  176. LOL_TRY_CXXFLAGS(-Wshadow, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wshadow"])
  177. LOL_TRY_CXXFLAGS(-Wsign-compare, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wsign-compare"])
  178. LOL_TRY_CXXFLAGS(-Wstrict-overflow=1, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wstrict-overflow=1"])
  179. dnl Add these even though they're implicitly set, so that we can safely
  180. dnl remove them from within a Makefile.
  181. LOL_TRY_CXXFLAGS(-Wmaybe-uninitialized, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wmaybe-uninitialized"])
  182. LOL_TRY_CXXFLAGS(-Wnarrowing, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wnarrowing"])
  183. LOL_TRY_CXXFLAGS(-Wunused, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wunused"])
  184. LOL_TRY_CXXFLAGS(-Wstrict-aliasing, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wstrict-aliasing"])
  185. LOL_TRY_CXXFLAGS(-Wparentheses, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wparentheses"])
  186. LOL_TRY_CXXFLAGS(-Wreorder, [AM_CXXFLAGS="${AM_CXXFLAGS} -Wreorder"])
  187. dnl Disable these warnings because they're annoyingly verbose
  188. LOL_TRY_CXXFLAGS(-Wno-psabi, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wno-psabi"])
  189. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  190. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  191. dnl Unix-specific libutil
  192. AC_CHECK_LIB(util, forkpty,
  193. [UTIL_LIBS="${UTIL_LIBS} -lutil"
  194. dnl Override future forkpty detection
  195. ac_cv_func_forkpty="yes"])
  196. AC_CHECK_FUNCS(forkpty)
  197. dnl GCC-specific symbol demangling
  198. AC_LANG_PUSH(C++)
  199. AC_TRY_LINK(
  200. [#include <cxxabi.h>],
  201. [abi::__cxa_demangle(NULL, 0, 0, NULL);],
  202. [AC_DEFINE(HAVE_CXA_DEMANGLE, 1, Define to 1 if abi::__cxa_demangle is available)])
  203. AC_LANG_POP(C++)
  204. dnl Are we on the PS3?
  205. ac_cv_my_have_ps3="no"
  206. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  207. [ac_cv_my_have_ps3="yes"
  208. LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  209. dnl For PSGL
  210. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  211. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  212. dnl This is the old way; we now use CELL_SDK instead of CELLSDK
  213. if test "x${CELLSDK}" != x -a "x${CELL_SDK}" = x; then
  214. CELL_SDK="${CELLSDK}"
  215. fi
  216. if test "x${enable_debug}" = xyes; then
  217. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  218. elif test "x${enable_release}" = xyes; then
  219. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  220. else
  221. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  222. fi
  223. dnl For the runtime Cg compiler
  224. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  225. dnl For the PNG decoder
  226. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  227. dnl For the pad library
  228. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  229. dnl For the audio library
  230. LOL_LIBS="${LOL_LIBS} -laudio_stub -lspurs_stub -lmstreamSPURSMP3"
  231. dnl For the filesystem support
  232. LOL_LIBS="${LOL_LIBS} -lfs_stub"
  233. dnl Disable this warning, it's too verbose with vector.h
  234. AM_CXXFLAGS="${AM_CXXFLAGS} -Wno-sign-compare"
  235. AC_PATH_PROG(MAKE_FSELF, make_fself, no)
  236. if test "${MAKE_FSELF}" = "no"; then
  237. AC_MSG_ERROR([[Building for PS3 but make_fself not found]])
  238. fi],
  239. [MAKE_FSELF=no])
  240. AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
  241. dnl Are we building using MinGW?
  242. LOL_TRY_CXXFLAGS(-mwindows -mwin32,
  243. [AM_CXXFLAGS="${AM_CXXFLAGS} -mwindows -mwin32"
  244. LOL_LIBS="${LOL_LIBS} -uWinMain -u_WinMain@16"])
  245. dnl Are we building using Emscripten?
  246. ac_cv_my_have_emscripten="no"
  247. AC_CHECK_HEADERS(emscripten.h,
  248. [ac_cv_my_have_emscripten="yes"
  249. dnl XXX: activate this if memory heap is too small
  250. #AM_CXXFLAGS="${AM_CXXFLAGS} -s ALLOW_MEMORY_GROWTH=1"
  251. dnl HACK: until emcc properly adds these to EMSDK_OPTS
  252. CPPFLAGS="${CPPFLAGS} -U__i386__ -U__x86_64__ -U__i386 -U__x86_64 -Ui386 -Ux86_64"
  253. CPPFLAGS="${CPPFLAGS} -U__SSE__ -U__SSE2__ -U__MMX__ -UX87_DOUBLE_ROUNDING"
  254. CPPFLAGS="${CPPFLAGS} -UHAVE_GCC_ASM_FOR_X87 -DEMSCRIPTEN -U__STRICT_ANSI__"
  255. CPPFLAGS="${CPPFLAGS} -U__CYGWIN__"])
  256. AM_CONDITIONAL(USE_EMSCRIPTEN, test "${ac_cv_my_have_emscripten}" != "no")
  257. dnl Are we on the Xbox 360?
  258. dnl Answer: NO! we don't know how to build for it anyway
  259. AM_CONDITIONAL(USE_X360, false)
  260. dnl Are we on an OS X or iOS platform?
  261. LOL_TRY_LDFLAGS(-framework Foundation,
  262. [LOL_LIBS="${LOL_LIBS} -framework Foundation"])
  263. LOL_TRY_LDFLAGS(-framework CoreGraphics,
  264. [LOL_LIBS="${LOL_LIBS} -framework CoreGraphics"])
  265. LOL_TRY_LDFLAGS(-framework CoreData,
  266. [LOL_LIBS="${LOL_LIBS} -framework CoreData"])
  267. LOL_TRY_LDFLAGS(-framework UIKit,
  268. [LOL_LIBS="${LOL_LIBS} -framework UIKit"])
  269. dnl Are we on a Direct3D 9 platform?
  270. #ac_cv_my_have_d3d9="no"
  271. #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
  272. #if test "${ac_cv_my_have_d3d9}" != "no"; then
  273. # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
  274. # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
  275. #fi
  276. #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
  277. LOL_CHECK_OPENGL
  278. LOL_CHECK_SDL
  279. dnl Use Flex's FlexLexer.h or ours?
  280. ac_cv_my_have_flexlexer_h="no"
  281. AC_LANG_PUSH(C++)
  282. AC_CHECK_HEADERS(FlexLexer.h,
  283. dnl Ensure that FlexLexer::yleng is of type int, and not size_t like
  284. dnl on recent Apple systems. It would break all our existing code.
  285. [AC_MSG_CHECKING(for FlexLexer.h validity)
  286. AC_COMPILE_IFELSE(
  287. [AC_LANG_PROGRAM([#include <FlexLexer.h>
  288. class Foo : public FlexLexer
  289. {
  290. Foo() { int &test = yyleng; }
  291. };],
  292. [])],
  293. [AC_MSG_RESULT(yes)
  294. ac_cv_my_have_flexlexer_h="yes"],
  295. [AC_MSG_RESULT(no)])])
  296. AC_LANG_POP(C++)
  297. if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then
  298. LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/external/flex-2.5.35/include"
  299. fi
  300. dnl Use NativeClient?
  301. ac_cv_my_have_nacl="no"
  302. AC_LANG_PUSH(C++)
  303. AC_CHECK_HEADERS(ppapi/cpp/instance.h,
  304. [ac_cv_my_have_nacl="yes"
  305. LOL_LIBS="${LOL_LIBS} -lnosys"
  306. if test "${ac_cv_my_build_mode}" = "xrelease"; then
  307. LOL_TRY_CXXFLAGS(-s, [AM_CXXFLAGS="${AM_CXXFLAGS} -s"])
  308. fi])
  309. AC_LANG_POP(C++)
  310. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  311. dnl Use Android? FIXME: super hacks!
  312. ac_cv_my_have_android="no"
  313. AC_CHECK_LIB(log, __android_log_vprint,
  314. [ac_cv_my_have_android="yes"
  315. LOL_LIBS="${LOL_LIBS} -llog -landroid -module -lEGL -lGLESv2"])
  316. AM_CONDITIONAL(USE_ANDROID, test "${ac_cv_my_have_android}" != "no")
  317. dnl Use EGL?
  318. ac_cv_my_have_egl="no"
  319. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  320. if test "${ac_cv_my_have_egl}" != "no"; then
  321. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  322. EGL_LIBS="${EGL_LIBS} -lX11"
  323. fi
  324. AC_CHECK_LIB(EGL, main,
  325. [ac_cv_my_have_egl="yes"
  326. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  327. EGL_LIBS="-lEGL"])
  328. dnl Raspberry Pi is different, check for it with extra libs; also we
  329. dnl look for a different function to bypass autoconf caching
  330. AC_CHECK_LIB(EGL, eglGetDisplay,
  331. [ac_cv_my_have_egl="yes"
  332. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  333. EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"],
  334. [:],
  335. [-lvcos -lvchiq_arm -lbcm_host -lGLESv2])
  336. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  337. dnl Use libpng? (replacement for SDL_image)
  338. ac_cv_my_have_libpng="no"
  339. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  340. if test "${ac_cv_my_have_libpng}" != "no"; then
  341. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  342. fi
  343. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  344. dnl Use Windows GDI+?
  345. ac_cv_my_have_gdiplus="no"
  346. AC_LANG_PUSH(C++)
  347. AC_CHECK_HEADERS(gdiplus.h,
  348. [ac_cv_my_have_gdiplus="yes"
  349. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  350. [ac_cv_my_have_gdiplus="no"],
  351. [#include <algorithm>
  352. using std::min;
  353. using std::max;
  354. #include <windows.h>])
  355. AC_LANG_POP(C++)
  356. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  357. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  358. fi
  359. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  360. dnl Use libcaca? (required for font generation)
  361. ac_cv_my_have_caca="no"
  362. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  363. if test "${ac_cv_my_have_caca}" != "no"; then
  364. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  365. fi
  366. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  367. # Use Imlib2?
  368. ac_cv_my_have_imlib2="no"
  369. PKG_CHECK_MODULES(IMLIB2, imlib2, [ac_cv_my_have_imlib2="yes"], [:])
  370. if test "${ac_cv_my_have_imlib2}" != "no"; then
  371. AC_DEFINE(USE_IMLIB2, 1, Define to 1 to use Imlib2)
  372. LOL_CFLAGS="${LOL_CFLAGS} ${IMLIB2_CFLAGS}"
  373. LOL_LIBS="${LOL_LIBS} ${IMLIB2_LIBS}"
  374. fi
  375. AM_CONDITIONAL(USE_IMLIB2, test "${ac_cv_my_have_imlib2}" = "yes")
  376. dnl Use GTK+? (required for the deushax editor)
  377. ac_cv_my_have_gtkgl="no"
  378. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  379. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  380. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  381. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  382. fi
  383. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  384. dnl Can we build neercs?
  385. AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no")
  386. dnl Should we ship non-free data?
  387. AM_CONDITIONAL(HAVE_NONFREE, true)
  388. dnl Extra libraries we may need
  389. AC_SUBST(MATH_LIBS)
  390. AC_SUBST(PAM_LIBS)
  391. AC_SUBST(UTIL_LIBS)
  392. dnl How to use the Lol Engine outside this tree
  393. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  394. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
  395. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/liblolcore.a"
  396. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/bullet/liblolbullet.a"
  397. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/lua/liblollua.a"
  398. dnl How to use the Lol Engine inside this tree
  399. AM_CPPFLAGS="${AM_CPPFLAGS} -I\$(top_srcdir)/src"
  400. AM_CPPFLAGS="${AM_CPPFLAGS} -DLOL_CONFIG_SOURCESUBDIR=\\\"\$(subdir)\\\""
  401. AM_CPPFLAGS="${AM_CPPFLAGS} ${LOL_CFLAGS}"
  402. AM_LDFLAGS="${AM_LDFLAGS} ${LOL_DEPS}"
  403. AM_LDFLAGS="${AM_LDFLAGS} ${LOL_LIBS}"
  404. dnl Extra flags
  405. AC_SUBST(LOL_CFLAGS)
  406. AC_SUBST(LOL_LIBS)
  407. AC_SUBST(LOL_DEPS)
  408. AC_SUBST(AM_CFLAGS)
  409. AC_SUBST(AM_CPPFLAGS)
  410. AC_SUBST(AM_CXXFLAGS)
  411. AC_SUBST(AM_LDFLAGS)
  412. AC_SUBST(USE_DOT)
  413. AC_CONFIG_FILES(
  414. [Makefile
  415. src/Makefile
  416. src/bullet/Makefile
  417. src/lua/Makefile
  418. src/data/Makefile
  419. src/data/font/Makefile
  420. src/t/Makefile
  421. build/Makefile
  422. binaries/Makefile
  423. people/Makefile
  424. games/Makefile
  425. demos/Makefile
  426. tools/Makefile
  427. tools/vimlol/Makefile
  428. tools/vslol/Makefile
  429. doc/Makefile
  430. doc/doxygen.cfg
  431. ])
  432. AC_CONFIG_FILES(
  433. [games/monsterz/Makefile
  434. ])
  435. AC_CONFIG_FILES(
  436. [games/deushax/Makefile
  437. games/deushax/art/Makefile
  438. games/deushax/art/test/Makefile
  439. games/deushax/gfx/Makefile
  440. games/deushax/maps/Makefile
  441. ])
  442. AC_CONFIG_FILES(
  443. [games/mrpigeon/Makefile
  444. ])
  445. AC_CONFIG_FILES(
  446. [games/orbital/Makefile
  447. ])
  448. AC_CONFIG_FILES(
  449. [games/abuse/Makefile
  450. games/abuse/src/Makefile
  451. games/abuse/data/Makefile
  452. games/abuse/doc/Makefile
  453. games/abuse/doc/abuse.6
  454. games/abuse/doc/abuse-tool.6
  455. ])
  456. AC_CONFIG_FILES(
  457. [games/singlshot/Makefile
  458. ])
  459. AC_CONFIG_FILES(
  460. [demos/tutorial/Makefile
  461. demos/lol.js/Makefile
  462. demos/test/Makefile
  463. demos/test/math/Makefile
  464. demos/test/sandbox/Makefile
  465. ])
  466. AC_CONFIG_FILES(
  467. [tools/lolremez/Makefile
  468. tools/lolunit/Makefile
  469. tools/neercs/Makefile
  470. tools/pimp/Makefile
  471. ])
  472. AC_CONFIG_FILES(
  473. [people/jnat/Makefile
  474. people/jnat/TestProject/Makefile
  475. people/peeweek/Makefile
  476. people/benlitz/Makefile
  477. people/benlitz/test1/Makefile
  478. people/benlitz/voxel/Makefile
  479. people/benlitz/lolui/Makefile
  480. people/touky/Makefile
  481. people/touky/sprite_sorter/Makefile
  482. people/touky/squad_shooter/Makefile
  483. people/touky/touky_demo/Makefile
  484. people/touky/tactics/Makefile
  485. people/touky/the_unfortunate_voronoid/Makefile
  486. people/touky/workbench/Makefile
  487. people/jylam/Makefile
  488. people/jylam/private/Makefile
  489. people/jylam/private/chat/Makefile
  490. people/jylam/private/lander/Makefile
  491. people/sam/Makefile
  492. people/sam/ld27/Makefile
  493. people/sam/vip2014/Makefile
  494. people/sam/kanagawa/Makefile
  495. people/sam/sapp/Makefile
  496. ])
  497. AC_OUTPUT