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build: rename “core” directory to “base” because the former is used for core

files on some Unix systems.
legacy
Sam Hocevar sam před 13 roky
rodič
revize
d49bb04d20
10 změnil soubory, kde provedl 16 přidání a 16 odebrání
  1. +3
    -3
      src/Makefile.am
  2. +0
    -0
      src/base/hash.cpp
  3. +0
    -0
      src/base/string.cpp
  4. +5
    -5
      src/core.h
  5. +0
    -0
      src/lol/base/array.h
  6. +0
    -0
      src/lol/base/hash.h
  7. +0
    -0
      src/lol/base/map.h
  8. +1
    -1
      src/lol/base/string.h
  9. +0
    -0
      src/lol/base/types.h
  10. +7
    -7
      src/lolcore.vcxproj

+ 3
- 3
src/Makefile.am Zobrazit soubor

@@ -17,8 +17,8 @@ liblol_a_SOURCES = \
platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
\
lol/unit.h lol/debug.h \
lol/core/types.h lol/core/array.h lol/core/string.h lol/core/hash.h \
lol/core/map.h \
lol/base/types.h lol/base/array.h lol/base/string.h lol/base/hash.h \
lol/base/map.h \
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
lol/math/math.h \
\
@@ -40,7 +40,7 @@ liblol_a_SOURCES = \
$(d3d9_sources) \
$(android_sources) \
\
core/hash.cpp core/string.cpp \
base/hash.cpp base/string.cpp \
\
thread/threadbase.h thread/thread.h \
\


src/core/hash.cpp → src/base/hash.cpp Zobrazit soubor


src/core/string.cpp → src/base/string.cpp Zobrazit soubor


+ 5
- 5
src/core.h Zobrazit soubor

@@ -76,11 +76,11 @@ static inline int isnan(float f)
// Base types
#include <lol/debug.h>

#include <lol/core/types.h>
#include <lol/core/array.h>
#include <lol/core/string.h>
#include <lol/core/hash.h>
#include <lol/core/map.h>
#include <lol/base/types.h>
#include <lol/base/array.h>
#include <lol/base/string.h>
#include <lol/base/hash.h>
#include <lol/base/map.h>

#include <lol/math/math.h>
#include <lol/math/half.h>


src/lol/core/array.h → src/lol/base/array.h Zobrazit soubor


src/lol/core/hash.h → src/lol/base/hash.h Zobrazit soubor


src/lol/core/map.h → src/lol/base/map.h Zobrazit soubor


src/lol/core/string.h → src/lol/base/string.h Zobrazit soubor

@@ -17,7 +17,7 @@
#if !defined __LOL_CORE_STRING_H__
#define __LOL_CORE_STRING_H__

#include <lol/core/array.h>
#include <lol/base/array.h>

namespace lol
{

src/lol/core/types.h → src/lol/base/types.h Zobrazit soubor


+ 7
- 7
src/lolcore.vcxproj Zobrazit soubor

@@ -234,8 +234,8 @@
<ClCompile Include="bullet\LinearMath\btQuickprof.cpp" />
<ClCompile Include="bullet\LinearMath\btSerializer.cpp" />
<ClCompile Include="camera.cpp" />
<ClCompile Include="core\hash.cpp" />
<ClCompile Include="core\string.cpp" />
<ClCompile Include="base\hash.cpp" />
<ClCompile Include="base\string.cpp" />
<ClCompile Include="debug\fps.cpp" />
<ClCompile Include="debug\record.cpp" />
<ClCompile Include="debug\stats.cpp" />
@@ -582,11 +582,11 @@
<ClInclude Include="log.h" />
<ClInclude Include="loldebug.h" />
<ClInclude Include="lolgl.h" />
<ClInclude Include="lol\core\array.h" />
<ClInclude Include="lol\core\hash.h" />
<ClInclude Include="lol\core\map.h" />
<ClInclude Include="lol\core\string.h" />
<ClInclude Include="lol\core\types.h" />
<ClInclude Include="lol\base\array.h" />
<ClInclude Include="lol\base\hash.h" />
<ClInclude Include="lol\base\map.h" />
<ClInclude Include="lol\base\string.h" />
<ClInclude Include="lol\base\types.h" />
<ClInclude Include="lol\debug.h" />
<ClInclude Include="lol\math\half.h" />
<ClInclude Include="lol\math\math.h" />


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