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build: rename “core” directory to “base” because the former is used for core

files on some Unix systems.
legacy
Sam Hocevar sam 12 년 전
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d49bb04d20
10개의 변경된 파일16개의 추가작업 그리고 16개의 파일을 삭제
  1. +3
    -3
      src/Makefile.am
  2. +0
    -0
      src/base/hash.cpp
  3. +0
    -0
      src/base/string.cpp
  4. +5
    -5
      src/core.h
  5. +0
    -0
      src/lol/base/array.h
  6. +0
    -0
      src/lol/base/hash.h
  7. +0
    -0
      src/lol/base/map.h
  8. +1
    -1
      src/lol/base/string.h
  9. +0
    -0
      src/lol/base/types.h
  10. +7
    -7
      src/lolcore.vcxproj

+ 3
- 3
src/Makefile.am 파일 보기

@@ -17,8 +17,8 @@ liblol_a_SOURCES = \
platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
\
lol/unit.h lol/debug.h \
lol/core/types.h lol/core/array.h lol/core/string.h lol/core/hash.h \
lol/core/map.h \
lol/base/types.h lol/base/array.h lol/base/string.h lol/base/hash.h \
lol/base/map.h \
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
lol/math/math.h \
\
@@ -40,7 +40,7 @@ liblol_a_SOURCES = \
$(d3d9_sources) \
$(android_sources) \
\
core/hash.cpp core/string.cpp \
base/hash.cpp base/string.cpp \
\
thread/threadbase.h thread/thread.h \
\


src/core/hash.cpp → src/base/hash.cpp 파일 보기


src/core/string.cpp → src/base/string.cpp 파일 보기


+ 5
- 5
src/core.h 파일 보기

@@ -76,11 +76,11 @@ static inline int isnan(float f)
// Base types
#include <lol/debug.h>

#include <lol/core/types.h>
#include <lol/core/array.h>
#include <lol/core/string.h>
#include <lol/core/hash.h>
#include <lol/core/map.h>
#include <lol/base/types.h>
#include <lol/base/array.h>
#include <lol/base/string.h>
#include <lol/base/hash.h>
#include <lol/base/map.h>

#include <lol/math/math.h>
#include <lol/math/half.h>


src/lol/core/array.h → src/lol/base/array.h 파일 보기


src/lol/core/hash.h → src/lol/base/hash.h 파일 보기


src/lol/core/map.h → src/lol/base/map.h 파일 보기


src/lol/core/string.h → src/lol/base/string.h 파일 보기

@@ -17,7 +17,7 @@
#if !defined __LOL_CORE_STRING_H__
#define __LOL_CORE_STRING_H__

#include <lol/core/array.h>
#include <lol/base/array.h>

namespace lol
{

src/lol/core/types.h → src/lol/base/types.h 파일 보기


+ 7
- 7
src/lolcore.vcxproj 파일 보기

@@ -234,8 +234,8 @@
<ClCompile Include="bullet\LinearMath\btQuickprof.cpp" />
<ClCompile Include="bullet\LinearMath\btSerializer.cpp" />
<ClCompile Include="camera.cpp" />
<ClCompile Include="core\hash.cpp" />
<ClCompile Include="core\string.cpp" />
<ClCompile Include="base\hash.cpp" />
<ClCompile Include="base\string.cpp" />
<ClCompile Include="debug\fps.cpp" />
<ClCompile Include="debug\record.cpp" />
<ClCompile Include="debug\stats.cpp" />
@@ -582,11 +582,11 @@
<ClInclude Include="log.h" />
<ClInclude Include="loldebug.h" />
<ClInclude Include="lolgl.h" />
<ClInclude Include="lol\core\array.h" />
<ClInclude Include="lol\core\hash.h" />
<ClInclude Include="lol\core\map.h" />
<ClInclude Include="lol\core\string.h" />
<ClInclude Include="lol\core\types.h" />
<ClInclude Include="lol\base\array.h" />
<ClInclude Include="lol\base\hash.h" />
<ClInclude Include="lol\base\map.h" />
<ClInclude Include="lol\base\string.h" />
<ClInclude Include="lol\base\types.h" />
<ClInclude Include="lol\debug.h" />
<ClInclude Include="lol\math\half.h" />
<ClInclude Include="lol\math\math.h" />


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