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build: rename “core” directory to “base” because the former is used for core

files on some Unix systems.
legacy
Sam Hocevar sam 12 jaren geleden
bovenliggende
commit
d49bb04d20
10 gewijzigde bestanden met toevoegingen van 16 en 16 verwijderingen
  1. +3
    -3
      src/Makefile.am
  2. +0
    -0
      src/base/hash.cpp
  3. +0
    -0
      src/base/string.cpp
  4. +5
    -5
      src/core.h
  5. +0
    -0
      src/lol/base/array.h
  6. +0
    -0
      src/lol/base/hash.h
  7. +0
    -0
      src/lol/base/map.h
  8. +1
    -1
      src/lol/base/string.h
  9. +0
    -0
      src/lol/base/types.h
  10. +7
    -7
      src/lolcore.vcxproj

+ 3
- 3
src/Makefile.am Bestand weergeven

@@ -17,8 +17,8 @@ liblol_a_SOURCES = \
platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
\
lol/unit.h lol/debug.h \
lol/core/types.h lol/core/array.h lol/core/string.h lol/core/hash.h \
lol/core/map.h \
lol/base/types.h lol/base/array.h lol/base/string.h lol/base/hash.h \
lol/base/map.h \
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
lol/math/math.h \
\
@@ -40,7 +40,7 @@ liblol_a_SOURCES = \
$(d3d9_sources) \
$(android_sources) \
\
core/hash.cpp core/string.cpp \
base/hash.cpp base/string.cpp \
\
thread/threadbase.h thread/thread.h \
\


src/core/hash.cpp → src/base/hash.cpp Bestand weergeven


src/core/string.cpp → src/base/string.cpp Bestand weergeven


+ 5
- 5
src/core.h Bestand weergeven

@@ -76,11 +76,11 @@ static inline int isnan(float f)
// Base types
#include <lol/debug.h>

#include <lol/core/types.h>
#include <lol/core/array.h>
#include <lol/core/string.h>
#include <lol/core/hash.h>
#include <lol/core/map.h>
#include <lol/base/types.h>
#include <lol/base/array.h>
#include <lol/base/string.h>
#include <lol/base/hash.h>
#include <lol/base/map.h>

#include <lol/math/math.h>
#include <lol/math/half.h>


src/lol/core/array.h → src/lol/base/array.h Bestand weergeven


src/lol/core/hash.h → src/lol/base/hash.h Bestand weergeven


src/lol/core/map.h → src/lol/base/map.h Bestand weergeven


src/lol/core/string.h → src/lol/base/string.h Bestand weergeven

@@ -17,7 +17,7 @@
#if !defined __LOL_CORE_STRING_H__
#define __LOL_CORE_STRING_H__

#include <lol/core/array.h>
#include <lol/base/array.h>

namespace lol
{

src/lol/core/types.h → src/lol/base/types.h Bestand weergeven


+ 7
- 7
src/lolcore.vcxproj Bestand weergeven

@@ -234,8 +234,8 @@
<ClCompile Include="bullet\LinearMath\btQuickprof.cpp" />
<ClCompile Include="bullet\LinearMath\btSerializer.cpp" />
<ClCompile Include="camera.cpp" />
<ClCompile Include="core\hash.cpp" />
<ClCompile Include="core\string.cpp" />
<ClCompile Include="base\hash.cpp" />
<ClCompile Include="base\string.cpp" />
<ClCompile Include="debug\fps.cpp" />
<ClCompile Include="debug\record.cpp" />
<ClCompile Include="debug\stats.cpp" />
@@ -582,11 +582,11 @@
<ClInclude Include="log.h" />
<ClInclude Include="loldebug.h" />
<ClInclude Include="lolgl.h" />
<ClInclude Include="lol\core\array.h" />
<ClInclude Include="lol\core\hash.h" />
<ClInclude Include="lol\core\map.h" />
<ClInclude Include="lol\core\string.h" />
<ClInclude Include="lol\core\types.h" />
<ClInclude Include="lol\base\array.h" />
<ClInclude Include="lol\base\hash.h" />
<ClInclude Include="lol\base\map.h" />
<ClInclude Include="lol\base\string.h" />
<ClInclude Include="lol\base\types.h" />
<ClInclude Include="lol\debug.h" />
<ClInclude Include="lol\math\half.h" />
<ClInclude Include="lol\math\math.h" />


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