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Slightly change the ...Data initialisation in classes.

legacy
Sam Hocevar sam 14 anni fa
parent
commit
f84b659c62
13 ha cambiato i file con 13 aggiunte e 14 eliminazioni
  1. +1
    -2
      src/debugfps.cpp
  2. +1
    -1
      src/debugrecord.cpp
  3. +1
    -1
      src/debugsphere.cpp
  4. +1
    -1
      src/debugstats.cpp
  5. +1
    -1
      src/dict.cpp
  6. +1
    -1
      src/font.cpp
  7. +1
    -1
      src/map.cpp
  8. +1
    -1
      src/sample.cpp
  9. +1
    -1
      src/scene.cpp
  10. +1
    -1
      src/sdlinput.cpp
  11. +1
    -1
      src/tileset.cpp
  12. +1
    -1
      src/timer.cpp
  13. +1
    -1
      src/world.cpp

+ 1
- 2
src/debugfps.cpp Vedi File

@@ -35,9 +35,8 @@ private:
*/

DebugFps::DebugFps(int x, int y)
: data(new DebugFpsData())
{
data = new DebugFpsData();

data->fontid = Forge::Register("gfx/font/ascii.png");
data->x = x;
data->y = y;


+ 1
- 1
src/debugrecord.cpp Vedi File

@@ -43,8 +43,8 @@ private:
*/

DebugRecord::DebugRecord(char const *path)
: data(new DebugRecordData())
{
data = new DebugRecordData();
data->path = strdup(path);
data->width = 0;
data->height = 0;


+ 1
- 1
src/debugsphere.cpp Vedi File

@@ -111,8 +111,8 @@ GLuint const DebugSphereData::tindices[20][3] =
*/

DebugSphere::DebugSphere()
: data(new DebugSphereData())
{
data = new DebugSphereData();
data->time = 0.0f;
}



+ 1
- 1
src/debugstats.cpp Vedi File

@@ -34,8 +34,8 @@ private:
*/

DebugStats::DebugStats(char const *path)
: data(new DebugStatsData())
{
data = new DebugStatsData();
data->fp = fopen(path, "w+");

gamegroup = GAMEGROUP_AFTER;


+ 1
- 1
src/dict.cpp Vedi File

@@ -57,8 +57,8 @@ private:
*/

Dict::Dict()
: data(new DictData())
{
data = new DictData();
}

Dict::~Dict()


+ 1
- 1
src/font.cpp Vedi File

@@ -49,8 +49,8 @@ private:
*/

Font::Font(char const *path)
: data(new FontData())
{
data = new FontData();
data->name = strdup(path);
data->img = NULL;



+ 1
- 1
src/map.cpp Vedi File

@@ -45,8 +45,8 @@ private:
*/

Map::Map(char const *path)
: data(new MapData())
{
data = new MapData();
data->ntilers = 0;
data->layers = NULL;
data->nlayers = 0;


+ 1
- 1
src/sample.cpp Vedi File

@@ -37,8 +37,8 @@ private:
*/

Sample::Sample(char const *path)
: data(new SampleData())
{
data = new SampleData();
data->name = strdup(path);
data->chunk = Mix_LoadWAV(path);
}


+ 1
- 1
src/scene.cpp Vedi File

@@ -61,8 +61,8 @@ private:
*/

Scene::Scene(float angle)
: data(new SceneData())
{
data = new SceneData();
data->tiles = 0;
data->ntiles = 0;
data->angle = angle;


+ 1
- 1
src/sdlinput.cpp Vedi File

@@ -34,10 +34,10 @@ private:
*/

SdlInput::SdlInput()
: data(new SdlInputData())
{
SDL_Init(SDL_INIT_TIMER);

data = new SdlInputData();
SDL_GetMouseState(&data->mx, &data->my);

gamegroup = GAMEGROUP_BEFORE;


+ 1
- 1
src/tileset.cpp Vedi File

@@ -54,8 +54,8 @@ private:
*/

TileSet::TileSet(char const *path, int w, int h, float dilate)
: data(new TileSetData())
{
data = new TileSetData();
data->name = strdup(path);
data->tiles = NULL;
data->img = NULL;


+ 1
- 1
src/timer.cpp Vedi File

@@ -102,8 +102,8 @@ private:
*/

Timer::Timer()
: data(new TimerData())
{
data = new TimerData();
}

Timer::~Timer()


+ 1
- 1
src/world.cpp Vedi File

@@ -36,8 +36,8 @@ private:
*/

World::World()
: data(new WorldData())
{
data = new WorldData();
data->width = 0;
data->height = 0;



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