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Slightly change the ...Data initialisation in classes.
legacy
Sam Hocevar
sam
15 år sedan
förälder
fc8a377031
incheckning
f84b659c62
13 ändrade filer
med
13 tillägg
och
14 borttagningar
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+1
-2
src/debugfps.cpp
+1
-1
src/debugrecord.cpp
+1
-1
src/debugsphere.cpp
+1
-1
src/debugstats.cpp
+1
-1
src/dict.cpp
+1
-1
src/font.cpp
+1
-1
src/map.cpp
+1
-1
src/sample.cpp
+1
-1
src/scene.cpp
+1
-1
src/sdlinput.cpp
+1
-1
src/tileset.cpp
+1
-1
src/timer.cpp
+1
-1
src/world.cpp
+ 1
- 2
src/debugfps.cpp
Visa fil
@@ -35,9 +35,8 @@ private:
*/
DebugFps::DebugFps(int x, int y)
: data(new DebugFpsData())
{
data = new DebugFpsData();
data->fontid = Forge::Register("gfx/font/ascii.png");
data->x = x;
data->y = y;
+ 1
- 1
src/debugrecord.cpp
Visa fil
@@ -43,8 +43,8 @@ private:
*/
DebugRecord::DebugRecord(char const *path)
: data(new DebugRecordData())
{
data = new DebugRecordData();
data->path = strdup(path);
data->width = 0;
data->height = 0;
+ 1
- 1
src/debugsphere.cpp
Visa fil
@@ -111,8 +111,8 @@ GLuint const DebugSphereData::tindices[20][3] =
*/
DebugSphere::DebugSphere()
: data(new DebugSphereData())
{
data = new DebugSphereData();
data->time = 0.0f;
}
+ 1
- 1
src/debugstats.cpp
Visa fil
@@ -34,8 +34,8 @@ private:
*/
DebugStats::DebugStats(char const *path)
: data(new DebugStatsData())
{
data = new DebugStatsData();
data->fp = fopen(path, "w+");
gamegroup = GAMEGROUP_AFTER;
+ 1
- 1
src/dict.cpp
Visa fil
@@ -57,8 +57,8 @@ private:
*/
Dict::Dict()
: data(new DictData())
{
data = new DictData();
}
Dict::~Dict()
+ 1
- 1
src/font.cpp
Visa fil
@@ -49,8 +49,8 @@ private:
*/
Font::Font(char const *path)
: data(new FontData())
{
data = new FontData();
data->name = strdup(path);
data->img = NULL;
+ 1
- 1
src/map.cpp
Visa fil
@@ -45,8 +45,8 @@ private:
*/
Map::Map(char const *path)
: data(new MapData())
{
data = new MapData();
data->ntilers = 0;
data->layers = NULL;
data->nlayers = 0;
+ 1
- 1
src/sample.cpp
Visa fil
@@ -37,8 +37,8 @@ private:
*/
Sample::Sample(char const *path)
: data(new SampleData())
{
data = new SampleData();
data->name = strdup(path);
data->chunk = Mix_LoadWAV(path);
}
+ 1
- 1
src/scene.cpp
Visa fil
@@ -61,8 +61,8 @@ private:
*/
Scene::Scene(float angle)
: data(new SceneData())
{
data = new SceneData();
data->tiles = 0;
data->ntiles = 0;
data->angle = angle;
+ 1
- 1
src/sdlinput.cpp
Visa fil
@@ -34,10 +34,10 @@ private:
*/
SdlInput::SdlInput()
: data(new SdlInputData())
{
SDL_Init(SDL_INIT_TIMER);
data = new SdlInputData();
SDL_GetMouseState(&data->mx, &data->my);
gamegroup = GAMEGROUP_BEFORE;
+ 1
- 1
src/tileset.cpp
Visa fil
@@ -54,8 +54,8 @@ private:
*/
TileSet::TileSet(char const *path, int w, int h, float dilate)
: data(new TileSetData())
{
data = new TileSetData();
data->name = strdup(path);
data->tiles = NULL;
data->img = NULL;
+ 1
- 1
src/timer.cpp
Visa fil
@@ -102,8 +102,8 @@ private:
*/
Timer::Timer()
: data(new TimerData())
{
data = new TimerData();
}
Timer::~Timer()
+ 1
- 1
src/world.cpp
Visa fil
@@ -36,8 +36,8 @@ private:
*/
World::World()
: data(new WorldData())
{
data = new WorldData();
data->width = 0;
data->height = 0;
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