1126 コミット (068a3286510a49be16d131f58d76b6540d99dc03)

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13年前
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 13年前
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 13年前
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 13年前
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 13年前
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 13年前
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 13年前
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 13年前
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 13年前
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13年前
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 13年前
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 13年前
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 13年前
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 13年前
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 13年前
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 13年前
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 13年前
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 13年前
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 13年前
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 13年前
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 13年前
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 13年前
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 13年前
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 13年前
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get 13年前
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 13年前
  Sam Hocevar 093143e301 android: simplify the logger code. 13年前
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 13年前
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 13年前
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 13年前
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13年前
  Sam Hocevar 90799afe90 core: better EGL error reporting. 13年前
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 13年前
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 13年前
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 13年前
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 13年前
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 13年前
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 13年前
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. 13年前
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of 13年前
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always 13年前
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 13年前
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. 13年前
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 13年前
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window 13年前
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. 13年前
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 13年前
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 13年前
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 13年前
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 13年前