1093 Révisions (0c1b47f25ee7118222153821df8592b4f0743dbf)
 

Auteur SHA1 Message Date
  Sam Hocevar de6b0993a9 build: revert the cool solution platform name change, because fucking il y a 12 ans
  Benjamin ‘Touky’ Huet ba99fad120 Small BtPhysTest tweak, the camera shows something, now. il y a 12 ans
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. il y a 12 ans
  Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. il y a 12 ans
  Sam Hocevar d707e468c8 build: fix broken LolFx compilation; square brackets need to be escaped il y a 12 ans
  Sam Hocevar d8a1724a7c build: only use the release binaries for BulletPhysics for now. il y a 12 ans
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. il y a 12 ans
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. il y a 12 ans
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. il y a 12 ans
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we il y a 12 ans
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. il y a 12 ans
  Sam Hocevar 2a5fec3db7 build: use more descriptive names for the solution configurations, but do il y a 12 ans
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. il y a 12 ans
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. il y a 12 ans
  Sam Hocevar 8352c5146a build: use $CELL_SDK and fall back to $CELL_SDK if not set. il y a 12 ans
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. il y a 12 ans
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. il y a 12 ans
  Sam Hocevar d9fab8c6fa build: use $CELLSDK instead of $CELL_SDK as per the documentation. il y a 12 ans
  Sam Hocevar c805dca4c8 build: create and activate Makefile for ToukyDemo. il y a 12 ans
  Sam Hocevar 6ff44b1829 build: use "win-*" instead of "windows-*" in build names so that they il y a 12 ans
  Benjamin ‘Touky’ Huet 654e8bbfa3 Added ToukyDemo to sln. il y a 12 ans
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root il y a 12 ans
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX il y a 12 ans
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist il y a 12 ans
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and il y a 12 ans
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer il y a 12 ans
  Sam Hocevar de9be173e4 web: add a Bitten configuration for the public builds, and import the il y a 12 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 12 ans
  Sam Hocevar 457045bb50 build: ensure that the Linux build machines are what they advertise, or il y a 12 ans
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. il y a 12 ans
  Sam Hocevar 86fd10c9b8 build: add more configure checks, mostly for neercs. il y a 12 ans
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the il y a 12 ans
  Sam Hocevar d3c2a58693 build: import new libcaca binaries (from r4822) so that we no longer need il y a 12 ans
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. il y a 12 ans
  Sam Hocevar 85275834e2 build: a few hacks to allow building with MinGW on Windows. il y a 12 ans
  Sam Hocevar 9f8636705c build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that il y a 12 ans
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. il y a 12 ans
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. il y a 12 ans
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we il y a 12 ans
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. il y a 12 ans
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. il y a 12 ans
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could il y a 12 ans
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. il y a 12 ans
  Sam Hocevar 07449fce39 build: add a new libcaca Windows build and add the proper MSBuild rules il y a 12 ans
  Sam Hocevar 98bd224ae8 build: ship a binary build of libcaca for Win32 and Win64. il y a 12 ans
  Sam Hocevar 286c5edeb6 neercs: some refactoring. il y a 12 ans
  Sam Hocevar 8a097a6688 neercs: fix Win32 build. il y a 12 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 12 ans