1093 Commit (0c1b47f25ee7118222153821df8592b4f0743dbf)
 

Autore SHA1 Messaggio Data
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 anni fa
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 anni fa
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK 12 anni fa
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 anni fa
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 anni fa
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 anni fa
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 anni fa
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 anni fa
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 anni fa
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 anni fa
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 anni fa
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 anni fa
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 anni fa
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 anni fa
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 anni fa
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 anni fa
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 anni fa
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 anni fa
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 anni fa
  Benjamin ‘Touky’ Huet 7334bb2ec1 Added Base/Attachment Logic, works with Kinematic & Ghost. 12 anni fa
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 anni fa
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. 12 anni fa
  Benjamin ‘Touky’ Huet dc4735c9c0 BUILD fuck 12 anni fa
  Benjamin ‘Touky’ Huet 646aeb33eb Warning removal. 12 anni fa
  Benjamin ‘Touky’ Huet e314c12ebe Seems like default values in constructor generates Warning on Chrome. 12 anni fa
  Benjamin ‘Touky’ Huet 652ba7d2a5 copy/paste fail 12 anni fa
  Sam Hocevar 080e4b7f4f build: add missing files to Makefile. 12 anni fa
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12 anni fa
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 anni fa
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 anni fa
  Benjamin ‘Touky’ Huet 735d3dace5 Reverted last CL 12 anni fa
  Benjamin ‘Touky’ Huet 50c2855d89 Small .h & .cpp refactor 12 anni fa
  Benjamin ‘Touky’ Huet ca94a77974 BtPhysTest : Splitted Physics files 12 anni fa
  Sam Hocevar 549219c6f6 build: reorganise person stuff inside a people/ directory. 12 anni fa
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 anni fa
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12 anni fa
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12 anni fa
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 12 anni fa
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 anni fa
  Benjamin ‘Touky’ Huet 9845122641 FAKE Jump 12 anni fa
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 anni fa
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 anni fa
  Benjamin ‘Touky’ Huet fd6da1f6d9 CIS MASS DESTRUCTION ! 12 anni fa
  Benjamin ‘Touky’ Huet a2b454d4c4 CIS 12 anni fa
  Benjamin ‘Touky’ Huet 9d876b6cb3 CIS FUCK 12 anni fa
  Benjamin ‘Touky’ Huet 11b6cfff4c CIS FIX 12 anni fa
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 anni fa
  Benjamin ‘Touky’ Huet 1ca08dd0d7 LocalInertia error FIX. 12 anni fa
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 anni fa
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 anni fa