Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
12 years ago
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
12 years ago
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 years ago
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 years ago
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
12 years ago
Sam Hocevar
f3b61c9616
test: refine physics timestep.
12 years ago
Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
12 years ago
Benjamin ‘Touky’ Huet
041c815fb6
Works better now.
12 years ago
Benjamin ‘Touky’ Huet
5acf6b77a7
BtPhysTest works !
12 years ago
Benjamin ‘Touky’ Huet
ba99fad120
Small BtPhysTest tweak, the camera shows something, now.
12 years ago
Sam Hocevar
316df48a60
test: use lol::mat4 instead of Bullet matrices.
12 years ago
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
12 years ago
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 years ago
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
12 years ago
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
12 years ago
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 years ago
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 years ago
Sam Hocevar
8375f3443d
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
12 years ago
Sam Hocevar
c035a1c2b7
core: fix a few build warnings and remove useless operators from the
"half" class. The build is now 3% faster.
12 years ago
Sam Hocevar
6f73cafa08
build: simplify the .lolfx file compilation.
12 years ago
Sam Hocevar
c6514fae84
test: GLSL syntax fiddling.
12 years ago
Sam Hocevar
4a938d239b
build: remove \r from shader files before compilation.
12 years ago
Sam Hocevar
e7fd8c57e2
test: a better GLSL parser in the LolFx test parser.
12 years ago
Sam Hocevar
a71562bd83
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
12 years ago
Sam Hocevar
e70887f511
test: more grammar improvements.
12 years ago
Sam Hocevar
39493bebaa
test: add most of the GLSL grammar.
12 years ago
Sam Hocevar
8a547a254f
test: add more GLSL and HLSL keywords to our grammar.
12 years ago
Sam Hocevar
8ac8e13b75
test: some grammar tweaks.
12 years ago
Sam Hocevar
1246eb233f
test: start working on a lexer/parser for LolFx using flex and bison.
12 years ago
Sam Hocevar
fc618350f6
gpu: start working on the LolFx format.
12 years ago
Sam Hocevar
6fe12e7811
build: ensure .lolfx.cpp files get cleaned up.
12 years ago
Sam Hocevar
a4fb64d6c8
test: add a few unit tests for datatype sanity.
12 years ago
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12 years ago
Sam Hocevar
a606290ed2
gpu: allow to load a .lolfx file instead of all those shaders.
12 years ago
Sam Hocevar
4770daf4ac
math: replace len(vec) with length(vec) to match the GLSL naming.
12 years ago
Sam Hocevar
d0dbbde159
core: allow to concatenate arrays, and add unit tests for that.
12 years ago
Sam Hocevar
c276dbb1ff
math: allow to write 1.f / q to take a quaternion's inverse.
12 years ago
Sam Hocevar
82aaaae62c
core: the Array class now properly works with non-POD types.
12 years ago
Sam Hocevar
0315413285
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
12 years ago
Sam Hocevar
bbdd59032d
test: add matrix determinant and quaternion norm checks in the unit tests.
12 years ago
Sam Hocevar
ecda7cd569
math: replace mat3::rotate(quat) with an explicit constructor, and add
more unit tests for the quaternion to 3×3 matrix conversion.
12 years ago
Sam Hocevar
9e9c18d37e
test: add several unit tests for rotations with matrices and quaternions.
12 years ago
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12 years ago
Sam Hocevar
fbaf32f1b9
core: make timers second-based rather than millisecond-based.
12 years ago
Sam Hocevar
8325d8889c
math: chage quaternion constructor to wxyz order because it matches the
mathematical writing, and add static constructors to create quaternions
from a rotation.
12 years ago
Sam Hocevar
b49ba4ef56
core: prefix some member variables with m_ for clarity.
12 years ago
Sam Hocevar
c9520d2aca
test: add unit tests for the Array class.
12 years ago
Sam Hocevar
50fefd0575
build: fix the PS3 cross-build; variable name expansion was causing trouble.
12 years ago
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12 years ago
Sam Hocevar
eb51928415
math: add inversion code for 2×2 and 3×3 matrices, and transposition
code for all matrices.
12 years ago