Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
vor 10 Jahren
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
vor 10 Jahren
Sam Hocevar
12d249f3fa
image: add Convolution() method, with optimisation for separable filters.
vor 10 Jahren
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
vor 10 Jahren
Sam Hocevar
227411f337
image: refactor codecs so that they no longer store anything in the image
objects themselves.
vor 10 Jahren
Sam Hocevar
f455f0e2d1
image: start reworking the Image class to properly split the pixel handling
and the codec logic.
vor 10 Jahren
Sam Hocevar
d16595a0bc
image: some refactoring of the Image class. Not final.
vor 10 Jahren
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
vor 10 Jahren
Benjamin ‘Touky’ Huet
f5e37a4337
AddedSprite_sorter stores parameters now.
Added palette in Scene.
vor 10 Jahren
Benjamin ‘Touky’ Huet
a78293bf92
tileset zoom fix -sowwwwy-
vor 10 Jahren
Benjamin ‘Touky’ Huet
58a0c1001a
ThreadManager is now an entity, it's awesooooome
vor 10 Jahren
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
vor 10 Jahren
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
vor 10 Jahren
Sam Hocevar
c29058ac87
gpu: give access to the Texture behind a TileSet.
vor 11 Jahren
Sam Hocevar
32143b8bb4
scene: allow to rotate sprites around the Z axis.
vor 11 Jahren
Sam Hocevar
6c0cab193c
scene: position sprite tiles from their centre instead of their corner.
vor 11 Jahren
Sam Hocevar
7c8fc6df12
gpu: move more platform-specific code from Video to Render.
vor 11 Jahren
Benlitz
60b06ee98e
added BytesPerPixel() method to PixelFormat structure
vor 11 Jahren
Sam Hocevar
95369e26db
base: a few minor style tweaks.
vor 12 Jahren
Sam Hocevar
9a752c84d8
tileset: refactor the tile generation code.
vor 12 Jahren
Sam Hocevar
9e236b8946
gpu: fix several bugs introduced by the tileset refactoring.
vor 12 Jahren
Sam Hocevar
d34d31dae0
base: some refactoring in the tileset class.
vor 12 Jahren
Sam Hocevar
aeda5c74f7
gpu: ugly hack to avoid sprite artifacts on the PS3.
vor 12 Jahren
Sam Hocevar
d4dcdb75e6
gpu: account for the HLSL half-texel offset on the PS3.
vor 12 Jahren
Sam Hocevar
e6b0bd07bf
image: hide the constructor behind a factory so that we can later
return an already created object if necessary.
vor 12 Jahren
Sam Hocevar
f16704ecb0
image: GetData returns uint8_t* instead of void*, it's a lot safer.
vor 12 Jahren
Sam Hocevar
c46b3fbfec
image: remove the Image::Format enum and use PixelFormat instead.
vor 12 Jahren
Sam Hocevar
6e282a674a
base: remove some sprintf() calls in profit of string ops.
vor 12 Jahren
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
vor 12 Jahren
Benjamin ‘Touky’ Huet
77dcb3c146
EasyMesh : vdecl/vbo flag test fixup.
Tileset : added GetTileSize().
vor 12 Jahren
Benjamin ‘Touky’ Huet
a573b0908b
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
vor 12 Jahren
Sam Hocevar
42fb9b6853
gpu: support 1-component (luminance) textures.
vor 12 Jahren
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
vor 12 Jahren
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
vor 12 Jahren
Sam Hocevar
26c945a31f
gpu: allow to specify the pixel format when creating a texture; the
internal format is then automatically deduced. Only a few 8-bit RGB
or RGBA formats are supported for now.
vor 12 Jahren
Sam Hocevar
87f653c504
gpu: if 2D tiles have negative scaling, switch the triangle winding.
vor 12 Jahren
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
vor 12 Jahren
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
vor 12 Jahren
Sam Hocevar
d452194326
gpu: activate backface culling on OpenGL to remain consistent with
the Direct3D backend.
vor 13 Jahren
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
vor 13 Jahren
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
vor 13 Jahren
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
vor 13 Jahren
Sam Hocevar
57f393d0d3
gpu: port the texture and scene handling code to Direct3D. Not functional.
vor 13 Jahren
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
vor 13 Jahren
Sam Hocevar
f35f4284b0
core: allow each blitted tile to be stretched differently.
vor 13 Jahren
Sam Hocevar
edfa3dfc4b
core: allow to stretch 2D sprits in both X and Y directions.
vor 13 Jahren
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
vor 13 Jahren
Sam Hocevar
bf604ef1f7
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
vor 13 Jahren
Sam Hocevar
b2d73f6310
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
Sam Hocevar
01ebcec3b8
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
vor 13 Jahren