97 次程式碼提交 (12aaff89e37cc7ac522f7cc3ace7f60f6ee7c1af)

作者 SHA1 備註 提交日期
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 年之前
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image 10 年之前
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling 10 年之前
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. 10 年之前
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 年之前
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 年之前
  Benjamin ‘Touky’ Huet a78293bf92 tileset zoom fix -sowwwwy- 10 年之前
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 10 年之前
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 年之前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 年之前
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 11 年之前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 年之前
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 年之前
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 年之前
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 年之前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年之前
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 年之前
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 12 年之前
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 12 年之前
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 12 年之前
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 年之前
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 12 年之前
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 12 年之前
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 年之前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 年之前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年之前
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 12 年之前
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 12 年之前
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12 年之前
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. 12 年之前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 年之前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年之前
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with 13 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 年之前
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 年之前
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 年之前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 年之前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 年之前
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 13 年之前
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 年之前
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年之前
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 年之前