97 Commity (12aaff89e37cc7ac522f7cc3ace7f60f6ee7c1af)

Autor SHA1 Wiadomość Data
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 lat temu
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 lat temu
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 lat temu
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 lat temu
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image 10 lat temu
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling 10 lat temu
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. 10 lat temu
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 lat temu
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 lat temu
  Benjamin ‘Touky’ Huet a78293bf92 tileset zoom fix -sowwwwy- 10 lat temu
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 10 lat temu
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 lat temu
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 lat temu
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 11 lat temu
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 lat temu
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 lat temu
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 lat temu
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 lat temu
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 lat temu
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 lat temu
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 12 lat temu
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 12 lat temu
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 12 lat temu
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 lat temu
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 12 lat temu
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 12 lat temu
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 lat temu
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 lat temu
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 lat temu
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 12 lat temu
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 12 lat temu
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 lat temu
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 lat temu
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 lat temu
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12 lat temu
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. 12 lat temu
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 lat temu
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 lat temu
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with 13 lat temu
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 lat temu
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 lat temu
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 lat temu
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 lat temu
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 lat temu
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 lat temu
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 13 lat temu
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 lat temu
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 lat temu
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 lat temu
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 lat temu