618 コミット (1443b5628fe29efd05b9a239fecef21a7576f6e5)

作成者 SHA1 メッセージ 日付
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 15年前
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 15年前
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. 15年前
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 15年前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 15年前
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 15年前
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 15年前
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 15年前
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 15年前
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 15年前
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 15年前
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 15年前
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 15年前
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 15年前
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 15年前
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 15年前
  Sam Hocevar 5eb598905a The most recent interface layout. 15年前
  Sam Hocevar c1a3d37e7b Fix the Dict class. It wasn't even implemented properly. 15年前
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 15年前
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. 15年前
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 15年前
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 15年前
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 15年前
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 15年前
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 15年前
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. 15年前
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 15年前
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 15年前
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15年前
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 15年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15年前
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 15年前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 15年前
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 15年前
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 15年前
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 15年前
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15年前
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 15年前
  Sam Hocevar 885c48fcfb Fix Linux build. 15年前
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. 15年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15年前
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 15年前
  Sam Hocevar 6c3b80be8f Particle emitter test. 15年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15年前
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15年前
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 15年前
  Sam Hocevar c2ddb97d63 Fix font rendering. 15年前
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. 15年前
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 15年前