268 Комити (194a025bc878aab48c157b735df29819b687d685)
 

Аутор SHA1 Порука Датум
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that пре 13 година
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. пре 13 година
  Sam Hocevar 7ed3b998fd Experimental GL mode works! пре 13 година
  Sam Hocevar 136510f0be OpenGL code refactoring. пре 13 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 13 година
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. пре 13 година
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. пре 13 година
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). пре 13 година
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). пре 13 година
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. пре 13 година
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 13 година
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. пре 13 година
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. пре 13 година
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. пре 13 година
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. пре 13 година
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. пре 13 година
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build пре 13 година
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus пре 13 година
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. пре 13 година
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. пре 13 година
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. пре 13 година
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. пре 13 година
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. пре 13 година
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. пре 13 година
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. пре 13 година
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. пре 13 година
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. пре 13 година
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. пре 13 година
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. пре 13 година
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. пре 13 година
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. пре 13 година
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. пре 13 година
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the пре 13 година
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here пре 13 година
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. пре 13 година
  Sam Hocevar 3c6cb52695 Fix a typo in Makefile.am. пре 13 година
  Sam Hocevar d858cb2444 Clean up configure.ac from useless variables. пре 13 година
  Sam Hocevar e17905e03a Try to autodetect GtkGL development libs, and don't build the Deus Hax пре 13 година
  Sam Hocevar 560164e15f Rename build scripts to build-linux and build-mingw. пре 14 година
  Sam Hocevar 9f3cd82c2e Add a build-mingw.sh script for Win32 builds. пре 14 година
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that пре 14 година
  Sam Hocevar 25e3c9cf9d Some versions of m4 do not honour M4PATH even if claiming to. Manually пре 14 година
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. пре 14 година
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when пре 14 година
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. пре 14 година
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. пре 14 година
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). пре 14 година
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. пре 14 година
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. пре 14 година
  Sam Hocevar 5eb598905a The most recent interface layout. пре 14 година