268 次程式碼提交 (194a025bc878aab48c157b735df29819b687d685)
 

作者 SHA1 備註 提交日期
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 13 年之前
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 13 年之前
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 13 年之前
  Sam Hocevar 136510f0be OpenGL code refactoring. 13 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 年之前
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 13 年之前
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 13 年之前
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). 13 年之前
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). 13 年之前
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 年之前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 年之前
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 13 年之前
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 13 年之前
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 13 年之前
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 13 年之前
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 13 年之前
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 13 年之前
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 13 年之前
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 13 年之前
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 13 年之前
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 年之前
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. 13 年之前
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 13 年之前
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 13 年之前
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. 13 年之前
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. 13 年之前
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 13 年之前
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 年之前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 年之前
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. 14 年之前
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 年之前
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 14 年之前
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 年之前
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here 14 年之前
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 14 年之前
  Sam Hocevar 3c6cb52695 Fix a typo in Makefile.am. 14 年之前
  Sam Hocevar d858cb2444 Clean up configure.ac from useless variables. 14 年之前
  Sam Hocevar e17905e03a Try to autodetect GtkGL development libs, and don't build the Deus Hax 14 年之前
  Sam Hocevar 560164e15f Rename build scripts to build-linux and build-mingw. 14 年之前
  Sam Hocevar 9f3cd82c2e Add a build-mingw.sh script for Win32 builds. 14 年之前
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 14 年之前
  Sam Hocevar 25e3c9cf9d Some versions of m4 do not honour M4PATH even if claiming to. Manually 14 年之前
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 年之前
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 年之前
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 年之前
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 年之前
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 年之前
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 14 年之前
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. 14 年之前
  Sam Hocevar 5eb598905a The most recent interface layout. 14 年之前