1127 İşlemeler (22972881145653c5a281a4356923737f1991a914)
 

Yazar SHA1 Mesaj Tarih
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 yıl önce
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI 12 yıl önce
  Benjamin ‘Touky’ Huet c0d15f170a 12 yıl önce
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 yıl önce
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. 12 yıl önce
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 yıl önce
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 yıl önce
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 yıl önce
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 yıl önce
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 yıl önce
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 yıl önce
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 yıl önce
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 yıl önce
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 yıl önce
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 yıl önce
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 yıl önce
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 yıl önce
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 yıl önce
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 yıl önce
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 yıl önce
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 yıl önce
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 yıl önce
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 yıl önce
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 yıl önce
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 yıl önce
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 yıl önce
  Sam Hocevar c081275aca test: fix Touky's brainfart. 12 yıl önce
  jeunathe cbd842b21a Added Slerp method to Quat 12 yıl önce
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. 12 yıl önce
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am 12 yıl önce
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 yıl önce
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 yıl önce
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 yıl önce
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 yıl önce
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 yıl önce
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 yıl önce
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK 12 yıl önce
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 yıl önce
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 yıl önce
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 yıl önce
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 yıl önce
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 yıl önce
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 yıl önce
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 yıl önce
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 yıl önce
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 yıl önce
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 yıl önce
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 yıl önce
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 yıl önce
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 yıl önce