1127 次程式碼提交 (22972881145653c5a281a4356923737f1991a914)
 

作者 SHA1 備註 提交日期
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 年之前
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI 12 年之前
  Benjamin ‘Touky’ Huet c0d15f170a 12 年之前
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 年之前
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. 12 年之前
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 年之前
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 年之前
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 年之前
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 年之前
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 年之前
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 年之前
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 年之前
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 年之前
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 年之前
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 年之前
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 年之前
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 年之前
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 年之前
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 年之前
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 年之前
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 年之前
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 年之前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 年之前
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 年之前
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 年之前
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 年之前
  Sam Hocevar c081275aca test: fix Touky's brainfart. 12 年之前
  jeunathe cbd842b21a Added Slerp method to Quat 12 年之前
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. 12 年之前
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am 12 年之前
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 年之前
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 年之前
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 年之前
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 年之前
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 年之前
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 年之前
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK 12 年之前
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 年之前
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 年之前
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 年之前
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 年之前
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 年之前
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 年之前
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 年之前
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 年之前
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 年之前
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 年之前
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 年之前
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 年之前
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 年之前