19 Commits (2c6a0d102989fe62bcfe3630da994df410e7a371)

Author SHA1 Message Date
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 8 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 years ago
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Lolbot d375c7ba61 fixed 4 files out of 2770: 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 years ago
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 12 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 years ago
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 14 years ago
  Sam Hocevar 5eb598905a The most recent interface layout. 14 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 years ago
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 years ago
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 years ago
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 years ago
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 years ago