54 коммитов (2c6a0d102989fe62bcfe3630da994df410e7a371)

Автор SHA1 Сообщение Дата
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 лет назад
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 9 лет назад
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 лет назад
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 лет назад
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 лет назад
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 лет назад
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 лет назад
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 лет назад
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 лет назад
  Sam Hocevar 843cc42ed1 font: support \b (backspace) in text rendering. 11 лет назад
  Jean-Yves Lamoureux 8e544d0815 font: coding style ☜(゚ヮ゚☜) 11 лет назад
  Jean-Yves Lamoureux 6cce28dd93 font: add support for \n 11 лет назад
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 лет назад
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 лет назад
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 лет назад
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 лет назад
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 лет назад
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 лет назад
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 лет назад
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 лет назад
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 лет назад
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 лет назад
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 лет назад
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 лет назад
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 лет назад
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 лет назад
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 лет назад
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 лет назад
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 лет назад