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lolengine
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lol
kopie van https://github.com/lolengine/lol
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1164 Commits
5 Branches
384 MiB
Tree: 36d52e2912
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wip/image-kernel
wip/interp
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10 Commits (36d52e2912e69a1baeb49af644a3225d329e3ad2)

Auteur SHA1 Bericht Datum
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 13 jaren geleden
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 13 jaren geleden
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 13 jaren geleden
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 13 jaren geleden
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 13 jaren geleden
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 13 jaren geleden
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
13 jaren geleden
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
13 jaren geleden
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 13 jaren geleden
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 13 jaren geleden
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