56 Commits (441a20af99e87965fdd0cfc763182ef0b3659117)

Author SHA1 Message Date
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 9 years ago
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9 years ago
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 9 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
  Sam Hocevar d88217d413 base: fix header inconsistencies that broke the build. 10 years ago
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 years ago
  Benjamin ‘Touky’ Huet 36b5b9e228 tweaks 10 years ago
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 years ago
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 years ago
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 years ago
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 years ago
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 10 years ago
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 11 years ago
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 11 years ago
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 11 years ago
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 11 years ago
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 11 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 years ago
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 years ago
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 years ago
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 years ago
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 years ago
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 years ago
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 years ago
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 years ago