Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
13 years ago
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
13 years ago
Sam Hocevar
301bc29d3c
build: add a Win64 cross-build script and upgrade glew to 1.7.0.
13 years ago
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
13 years ago
Sam Hocevar
0e622822e7
test: add a few Visual Studio 2010 project files and fix testsuite code
so that it builds properly.
13 years ago
Sam Hocevar
14a3e1f739
core: fix a bug on the PS3 version of lol_sin().
13 years ago
Sam Hocevar
e006714236
build: new Visual Studio build files, for the engine core and the debug
quad application.
13 years ago
Sam Hocevar
246bce7dd7
Add a DebugQuad class for simple feature testing.
13 years ago
Sam Hocevar
fd465a0882
Merge all debug entity includes in <loldebug.h>.
13 years ago
Sam Hocevar
edd75a3c89
Add the Image class for better abstraction.
13 years ago
Sam Hocevar
e41dd3a949
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
13 years ago
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
13 years ago
Sam Hocevar
07ebcb6e29
Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
13 years ago
Sam Hocevar
01be151c62
Try to factor all the recent GLSL stuff in the new Shader class.
13 years ago
Sam Hocevar
4df4ba3a78
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
13 years ago
Sam Hocevar
7015943141
Add matrix determinant and inverse methods.
13 years ago
Sam Hocevar
12d85f61d6
Copy all necessary DLLs to the target dir after a successful build.
14 years ago
Sam Hocevar
6b975946b9
Merge the Fusion class back into Board.
14 years ago
Sam Hocevar
cc465a3d6c
Add a Thumbs class to display the sidebar thumbnail icons.
14 years ago
Sam Hocevar
e3a8aa0961
Start working on a new gameplay, codenamed "Fusion".
14 years ago
Sam Hocevar
ff7655859e
Add an Interface class that displays the general interface.
14 years ago
Sam Hocevar
98e91ef607
Add all the bells and whistles needed for GTK+ compilation on Win32.
14 years ago
Sam Hocevar
c48381f4a1
Prepare the code architecture for the title screen animations.
14 years ago
Sam Hocevar
6944791336
Get rid of game.cpp and game.h.
14 years ago
Sam Hocevar
de3da71331
Create the WorldEntity class, for objects with world coordinates.
14 years ago
Sam Hocevar
0dfc497814
Add pseudorandom functions for floats.
14 years ago
Sam Hocevar
b7e01a1f90
Skeleton for the particle emitter class.
14 years ago
Sam Hocevar
c43194554f
Add a Text object for OSD and possibly other effects.
14 years ago
Sam Hocevar
aec3ebe446
Store .vcxproj.filters files in SVN.
14 years ago
Sam Hocevar
72dbe887c5
Play a few additional sounds (whip and pop).
14 years ago
Sam Hocevar
fc8a377031
Skeleton class for the Monster Mash.
14 years ago
Sam Hocevar
d5e803e251
SDL_mixer support on Win32.
14 years ago
Sam Hocevar
640735731a
Add preliminary support for sound samples. Implement click.
14 years ago
Sam Hocevar
290c8f40d7
Skeleton for sample entity and sampler manager classes.
14 years ago
Sam Hocevar
4c61ab54aa
Tweak vcxproj files for concurrent builds.
14 years ago
Sam Hocevar
8642421a18
Fix VS2010 projects so that they don't hardcode paths.
14 years ago
Sam Hocevar
921aab2993
Spawn several pieces in Monsterz now that we can.
14 years ago
Sam Hocevar
c456feac9b
Update the VS 2010 solution and projects to build both games.
14 years ago
Sam Hocevar
fa427a3fd9
Win32 solution.
14 years ago