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lol
Mirror von https://github.com/lolengine/lol
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1153 Commits
5 Branches
125 MiB
Struktur: 4cee96d09d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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11 Commits (4cee96d09dc2a3a9a68e1fe13e79347a7338a1d2)

Autor SHA1 Nachricht Datum
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. vor 14 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar 4c278a0895 Change the way the Scene object works. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. vor 15 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
vor 15 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 15 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 15 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 15 Jahren
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. vor 15 Jahren
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. vor 15 Jahren
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