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lolengine
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lol
kopie van https://github.com/lolengine/lol
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1153 Commits
5 Branches
189 MiB
Tree: 4cee96d09d
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wip/image-kernel
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11 Commits (4cee96d09dc2a3a9a68e1fe13e79347a7338a1d2)

Auteur SHA1 Bericht Datum
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 jaren geleden
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 jaren geleden
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 jaren geleden
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 jaren geleden
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 jaren geleden
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 jaren geleden
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 jaren geleden
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