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espelhamento de https://github.com/lolengine/lol
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Tag: 4cee96d09d
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Gráfico de commits

11 Commits (4cee96d09dc2a3a9a68e1fe13e79347a7338a1d2)

Autor SHA1 Mensagem Data
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anos atrás
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anos atrás
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 anos atrás
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anos atrás
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 anos atrás
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 anos atrás
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 anos atrás
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 anos atrás
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 anos atrás
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 anos atrás
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 anos atrás
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