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lolengine
/
lol
镜像自地址 https://github.com/lolengine/lol
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1153 提交
5 分支
1.8 GiB
目录树: 4cee96d09d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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11 次代码提交 (4cee96d09dc2a3a9a68e1fe13e79347a7338a1d2)

作者 SHA1 备注 提交日期
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 年前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 年前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 年前
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