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kopia lustrzana https://github.com/lolengine/lol
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87 MiB
Drzewo: 4cee96d09d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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11 Commity (4cee96d09dc2a3a9a68e1fe13e79347a7338a1d2)

Autor SHA1 Wiadomość Data
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 lat temu
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 lat temu
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 lat temu
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 lat temu
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 lat temu
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 lat temu
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 lat temu
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 lat temu
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 lat temu
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 73ms Szablon: 4ms
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