192 коммитов (4df4ba3a7839e79e4b62ae502663de98a75be50a)

Автор SHA1 Сообщение Дата
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 15 лет назад
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 15 лет назад
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 15 лет назад
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 15 лет назад
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 15 лет назад
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 15 лет назад
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 15 лет назад
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 15 лет назад
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 15 лет назад
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 15 лет назад
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. 15 лет назад
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 15 лет назад
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 15 лет назад
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. 15 лет назад
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 15 лет назад
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 15 лет назад
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 15 лет назад
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 15 лет назад
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 15 лет назад
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 15 лет назад
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 15 лет назад
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 15 лет назад
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 15 лет назад
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 15 лет назад
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 15 лет назад
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 15 лет назад
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 15 лет назад
  Sam Hocevar 5eb598905a The most recent interface layout. 15 лет назад
  Sam Hocevar c1a3d37e7b Fix the Dict class. It wasn't even implemented properly. 15 лет назад
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 15 лет назад
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. 15 лет назад
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 15 лет назад
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 15 лет назад
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 15 лет назад
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 15 лет назад
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 15 лет назад
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. 15 лет назад
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 15 лет назад
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 15 лет назад
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 лет назад
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 15 лет назад
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 лет назад
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 15 лет назад
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 15 лет назад
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 15 лет назад
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 15 лет назад
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 15 лет назад
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 лет назад
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 15 лет назад