26 Commitit (4f2663acd97fdd7055a034debb5911ac86a8f215)

Tekijä SHA1 Viesti Päivämäärä
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 vuotta sitten
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 vuotta sitten
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) 11 vuotta sitten
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 vuotta sitten
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 vuotta sitten
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. 12 vuotta sitten
  Lolbot 23807ea88e fixed 23 files out of 277: 12 vuotta sitten
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 vuotta sitten
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 vuotta sitten
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 12 vuotta sitten
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 vuotta sitten
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 vuotta sitten
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 vuotta sitten
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 vuotta sitten
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 vuotta sitten
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 vuotta sitten
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 vuotta sitten
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 vuotta sitten
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 vuotta sitten
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 vuotta sitten
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 vuotta sitten
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 vuotta sitten
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 vuotta sitten
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 vuotta sitten
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 vuotta sitten
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 vuotta sitten
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 vuotta sitten
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 vuotta sitten
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 vuotta sitten
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 vuotta sitten
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 vuotta sitten
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 vuotta sitten