26 Révisions (4f2663acd97fdd7055a034debb5911ac86a8f215)

Auteur SHA1 Message Date
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. il y a 11 ans
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses il y a 11 ans
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) il y a 11 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. il y a 12 ans
  Lolbot 23807ea88e fixed 23 files out of 277: il y a 12 ans
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest il y a 12 ans
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. il y a 12 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 13 ans
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 13 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 13 ans
  Sam Hocevar 1ae1693d52 Make Entity variable members private. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. il y a 14 ans
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted il y a 14 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 14 ans
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 14 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 14 ans
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in il y a 14 ans