26 次代码提交 (4f2663acd97fdd7055a034debb5911ac86a8f215)

作者 SHA1 备注 提交日期
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 年前
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 年前
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) 11 年前
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. 12 年前
  Lolbot 23807ea88e fixed 23 files out of 277: 12 年前
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 年前
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 年前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 12 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 年前
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 年前
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年前
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 年前