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  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 13 anni fa
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
13 anni fa
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 13 anni fa
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 13 anni fa
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 13 anni fa
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 13 anni fa
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