548 Commit (5112ce8339b8d0196aa39ccff3c86189ce90b1e6)

Autore SHA1 Messaggio Data
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 15 anni fa
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 15 anni fa
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 15 anni fa
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 15 anni fa
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 15 anni fa
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 15 anni fa
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 15 anni fa
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 15 anni fa
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 15 anni fa
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 15 anni fa
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. 15 anni fa
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 15 anni fa
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 15 anni fa
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. 15 anni fa
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 15 anni fa
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 15 anni fa
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 15 anni fa
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 15 anni fa
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 15 anni fa
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 15 anni fa
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 15 anni fa
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 15 anni fa
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 15 anni fa
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 15 anni fa
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 15 anni fa
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 15 anni fa
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 15 anni fa
  Sam Hocevar 5eb598905a The most recent interface layout. 15 anni fa
  Sam Hocevar c1a3d37e7b Fix the Dict class. It wasn't even implemented properly. 15 anni fa
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 15 anni fa
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. 15 anni fa
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 15 anni fa
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 15 anni fa
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 15 anni fa
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 15 anni fa
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 15 anni fa
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. 15 anni fa
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 15 anni fa
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 15 anni fa
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 anni fa
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 15 anni fa
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 anni fa
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 15 anni fa
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 15 anni fa
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 15 anni fa
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 15 anni fa
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 15 anni fa
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 anni fa
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 15 anni fa
  Sam Hocevar 885c48fcfb Fix Linux build. 15 anni fa