Sam Hocevar
|
502deb7597
|
Fix a few warnings here and there, and try to use the vector classes.
|
14 years ago |
Sam Hocevar
|
f76b95f200
|
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 years ago |
Sam Hocevar
|
0dfc497814
|
Add pseudorandom functions for floats.
|
14 years ago |
Sam Hocevar
|
d5d9953cae
|
Tune .gitignore for Win32 usage.
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14 years ago |
Sam Hocevar
|
6c3b80be8f
|
Particle emitter test.
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14 years ago |
Sam Hocevar
|
4c278a0895
|
Change the way the Scene object works.
|
14 years ago |
Sam Hocevar
|
b7e01a1f90
|
Skeleton for the particle emitter class.
|
14 years ago |
Sam Hocevar
|
c43194554f
|
Add a Text object for OSD and possibly other effects.
|
14 years ago |
Sam Hocevar
|
aec3ebe446
|
Store .vcxproj.filters files in SVN.
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14 years ago |
Sam Hocevar
|
87ed8cdf52
|
Print error reports before panicking when asset loads fail.
|
14 years ago |
Sam Hocevar
|
72dbe887c5
|
Play a few additional sounds (whip and pop).
|
14 years ago |
Sam Hocevar
|
c2ddb97d63
|
Fix font rendering.
|
14 years ago |
Sam Hocevar
|
c89d05d7e6
|
Add a utility function to compute the power of two above.
|
14 years ago |
Sam Hocevar
|
8458faf1fe
|
Convert NPOT textures in code.
|
14 years ago |
Sam Hocevar
|
43c2b7539f
|
Put generated PNG files in SVN for now.
|
14 years ago |
Sam Hocevar
|
f84b659c62
|
Slightly change the ...Data initialisation in classes.
|
14 years ago |
Sam Hocevar
|
fc8a377031
|
Skeleton class for the Monster Mash.
|
14 years ago |
Sam Hocevar
|
d5e803e251
|
SDL_mixer support on Win32.
|
14 years ago |
Sam Hocevar
|
21fd077d12
|
Reduce audio latency by using 1K samples instead of 4K.
|
14 years ago |
Sam Hocevar
|
640735731a
|
Add preliminary support for sound samples. Implement click.
|
14 years ago |
Sam Hocevar
|
290c8f40d7
|
Skeleton for sample entity and sampler manager classes.
|
14 years ago |
Sam Hocevar
|
4c61ab54aa
|
Tweak vcxproj files for concurrent builds.
|
14 years ago |
Sam Hocevar
|
8642421a18
|
Fix VS2010 projects so that they don't hardcode paths.
|
14 years ago |
Sam Hocevar
|
9554373756
|
Remove unused file.
|
14 years ago |
Sam Hocevar
|
2bf9fd3dc7
|
Implement vector equality comparisons.
|
14 years ago |
Sam Hocevar
|
dc45c9e426
|
Implement vector square length.
|
14 years ago |
Sam Hocevar
|
705c39d63a
|
Various vector operators including casts and scalar-vector operations.
|
14 years ago |
Sam Hocevar
|
ae23572b18
|
Implement vector addition, subtraction etc. as well as euclidian distance.
|
14 years ago |
Sam Hocevar
|
ee36574c01
|
Pieces can now be grabbed around.
|
14 years ago |
Sam Hocevar
|
fb2ff4580f
|
Implement simple + and - operators for Int2, Float2 etc.
|
14 years ago |
Sam Hocevar
|
2d93e03c45
|
Mouse button support in Lol Engine.
|
14 years ago |
Sam Hocevar
|
dc9b607923
|
Allow to access Int2, Float2 etc. members using [].
|
14 years ago |
Sam Hocevar
|
d248ae8b9a
|
Make SdlInput regularly inject the mouse position into the Input singleton.
|
14 years ago |
Sam Hocevar
|
7547458efc
|
Float2 and Float3 are now templates, thus creating Int2 and Int3.
|
14 years ago |
Sam Hocevar
|
921aab2993
|
Spawn several pieces in Monsterz now that we can.
|
14 years ago |
Sam Hocevar
|
be70a70eaa
|
Fix a refcount bug in the entity dictionary.
|
14 years ago |
Sam Hocevar
|
c456feac9b
|
Update the VS 2010 solution and projects to build both games.
|
14 years ago |
Sam Hocevar
|
5ebe9f9c85
|
Add support for rotated views and stretched tiles.
|
14 years ago |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 years ago |
Sam Hocevar
|
93a4c23b23
|
Split test-map into deus-hax and monsterz.
|
14 years ago |
Sam Hocevar
|
fa427a3fd9
|
Win32 solution.
|
14 years ago |
Sam Hocevar
|
c73ee58065
|
The Tile size can now be specified upon TileSet load. Add a sample
with the Monsterz tiles.
|
14 years ago |
Sam Hocevar
|
e5a870d4ef
|
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
|
14 years ago |
Sam Hocevar
|
5a84826e10
|
Fix M_PI usage on Win32.
|
14 years ago |
Sam Hocevar
|
ad3128405a
|
Put HUD objects back on front of the scene.
|
14 years ago |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
|
14 years ago |
Sam Hocevar
|
40f7da62f1
|
Implement Video::SetFov() to allow conic projection.
|
14 years ago |
Sam Hocevar
|
1f3226dc2f
|
Add a debugging sphere object to test transparency.
|
14 years ago |
Sam Hocevar
|
dae907ae98
|
Proper depth buffer handling with minimal alpha support.
|
14 years ago |
Sam Hocevar
|
3f21eb34d2
|
Activate depth buffer when the GL context is created.
|
14 years ago |