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lolengine
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lol
mirror of https://github.com/lolengine/lol
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Tree: 58b3c20b86
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6 Commits (58b3c20b86d2169ea923f36b4288e66efeb3eaeb)

Author SHA1 Message Date
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
14 years ago
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 15 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 years ago
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