Startsida Hjälp
Logga in
lolengine
/
lol
spegling av https://github.com/lolengine/lol
1
0
Förgrening 0
Kod Ärenden 0 Släpp 0 Wiki Aktiviteter
826 Incheckningar
5 Grenar
40 MiB
Träd: 58b3c20b86
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Grenar Taggar
${ item.name }
Skapa branchen ${ searchTerm }
från '58b3c20b86'
${ noResults }
Commit-Graf

6 Incheckningar (58b3c20b86d2169ea923f36b4288e66efeb3eaeb)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
14 år sedan
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 år sedan
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 år sedan
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 år sedan
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 år sedan
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 15 år sedan
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 år sedan
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 år sedan
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 år sedan
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 år sedan
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 år sedan
Drivs av Gitea Version: 1.12.0+rc1-38-g249e22bb9 Sida: 64ms Mall: 4ms
svenska
svenska English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски 한국어
JavaScript licenses API Webbplats Go1.14.3