1197 Commits (5c60fe42a01c02114bcd3f7868d01d2336c0925f)
 

Author SHA1 Message Date
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 years ago
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 years ago
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. 12 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 years ago
  Sam Hocevar f048a0a552 build: add some ignored files to .gitignore. 12 years ago
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D 12 years ago
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 12 years ago
  Sam Hocevar e67d6a1866 mrpigeon: add missing files to the Visual Studio project. 12 years ago
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. 12 years ago
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. 12 years ago
  Sam Hocevar 64da211c62 math: do not use #pragma diagnostic push for GCC prior to 4.6. 12 years ago
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. 12 years ago
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 years ago
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 years ago
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader 12 years ago
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 12 years ago
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 years ago
  Sam Hocevar 5d2ddbdb6f math: use size_t instead of int for vector subscript to avoid torrents 12 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 years ago
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. 12 years ago
  Sam Hocevar d539f3b80c win32: shuffle bytes in GDI images to match what OpenGL supports. 12 years ago
  Sam Hocevar fea2c18f71 build: make one Visual Studio file slightly shorter. 12 years ago
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. 12 years ago
  Sam Hocevar a3f410d697 video: allow to set the default clear color. 12 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 years ago
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. 12 years ago
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and 12 years ago
  Sam Hocevar a911b0f2bf build: ensure all projects have a <ItemDefinitionGroup> entry, 12 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 12 years ago
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor 12 years ago
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. 12 years ago
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. 12 years ago
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. 12 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 years ago
  Sam Hocevar 6868b1eb32 math: remove old non-working vector code for the float to half conversion. 12 years ago
  Sam Hocevar fac42dd7a2 xbox: create the Xbox application class and add a project file for MrPigeon. 12 years ago
  Sam Hocevar 4624e6394a math: fix VS2010 compiler warnings in the float/half conversion tables, and 12 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 years ago
  Sam Hocevar ad64711c84 sdl: convert any opened image to 8 bit per channel because we don't have 12 years ago
  Sam Hocevar 130071bd6a math: add a few comments. 12 years ago
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 12 years ago
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 years ago
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 years ago
  Sam Hocevar d9f600f7e3 math: disable vectors of halfs until we find a way to speed up the build 12 years ago
  Sam Hocevar 33a3897b06 math: add vectors of "half" to vector.h. 12 years ago
  Sam Hocevar 2d3307c6b2 math: move cross product out of the .cpp file. 12 years ago
  Sam Hocevar 2f4c181f7d gl: compilation fix due to #if/#elif confusion. 12 years ago
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 years ago